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Merge pull request #299 from MrNeRF/paper_updates
update papers
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assets/thumbnails/lyu2024resgs.jpg

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assets/thumbnails/wu20243dgut.jpg

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awesome_3dgs_papers.yaml

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thumbnail: assets/thumbnails/weiss2024gaussian.jpg
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publication_date: '2024-12-17T09:57:04+00:00'
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date_source: arxiv
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- id: wu20243dgut
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title: '3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting'
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authors: Qi Wu, Janick Martinez Esturo, Ashkan Mirzaei, Nicolas Moenne-Loccoz, Zan
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Gojcic
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year: '2024'
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abstract: '3D Gaussian Splatting (3DGS) has shown great potential for efficient
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reconstruction and high-fidelity real-time rendering of complex scenes on consumer
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hardware. However, due to its rasterization-based formulation, 3DGS is constrained
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to ideal pinhole cameras and lacks support for secondary lighting effects. Recent
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methods address these limitations by tracing volumetric particles instead, however,
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this comes at the cost of significantly slower rendering speeds. In this work,
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we propose 3D Gaussian Unscented Transform (3DGUT), replacing the EWA splatting
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formulation in 3DGS with the Unscented Transform that approximates the particles
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through sigma points, which can be projected exactly under any nonlinear projection
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function. This modification enables trivial support of distorted cameras with
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time dependent effects such as rolling shutter, while retaining the efficiency
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of rasterization. Additionally, we align our rendering formulation with that of
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tracing-based methods, enabling secondary ray tracing required to represent phenomena
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such as reflections and refraction within the same 3D representation.
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'
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project_page: https://research.nvidia.com/labs/toronto-ai/3DGUT/
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paper: https://arxiv.org/pdf/2412.12507.pdf
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code: null
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video: https://research.nvidia.com/labs/toronto-ai/3DGUT/res/3DGUT_ready_compressed.mp4
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tags:
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- Perspective-correct
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- Project
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- Video
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thumbnail: assets/thumbnails/wu20243dgut.jpg
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publication_date: '2024-12-17T03:21:25+00:00'
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date_source: arxiv
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- id: murai2024mast3rslam
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title: 'MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors'
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authors: Riku Murai, Eric Dexheimer, Andrew J. Davison
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thumbnail: assets/thumbnails/li2024recap.jpg
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publication_date: '2024-12-10T14:15:32+00:00'
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date_source: arxiv
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- id: lyu2024resgs
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title: 'ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery'
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authors: Yanzhe Lyu, Kai Cheng, Xin Kang, Xuejin Chen
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year: '2024'
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abstract: 'Recently, 3D Gaussian Splatting (3D-GS) has prevailed in novel view synthesis,
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achieving high fidelity and efficiency. However, it often struggles to capture
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rich details and complete geometry. Our analysis highlights a key limitation of
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3D-GS caused by the fixed threshold in densification, which balances geometry
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coverage against detail recovery as the threshold varies. To address this, we
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introduce a novel densification method, residual split, which adds a downscaled
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Gaussian as a residual. Our approach is capable of adaptively retrieving details
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and complementing missing geometry while enabling progressive refinement. To further
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support this method, we propose a pipeline named ResGS. Specifically, we integrate
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a Gaussian image pyramid for progressive supervision and implement a selection
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scheme that prioritizes the densification of coarse Gaussians over time. Extensive
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experiments demonstrate that our method achieves SOTA rendering quality. Consistent
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performance improvements can be achieved by applying our residual split on various
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3D-GS variants, underscoring its versatility and potential for broader application
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in 3D-GS-based applications.
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'
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project_page: null
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paper: https://arxiv.org/pdf/2412.07494.pdf
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code: null
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video: null
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tags:
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- Densification
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thumbnail: assets/thumbnails/lyu2024resgs.jpg
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publication_date: '2024-12-10T13:19:27+00:00'
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date_source: arxiv
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- id: tang2024mvdust3r
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title: 'MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds'
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authors: Zhenggang Tang, Yuchen Fan, Dilin Wang, Hongyu Xu, Rakesh Ranjan, Alexander

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