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2189 | 2189 | - Review
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2190 | 2190 | thumbnail: assets/thumbnails/qiu2024advancing.jpg
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2191 | 2191 | publication_date: '2024-12-09T07:14:58+00:00'
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| 2192 | +- id: javed2024temporally |
| 2193 | + title: Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes |
| 2194 | + authors: Saqib Javed, Ahmad Jarrar Khan, Corentin Dumery, Chen Zhao, Mathieu Salzmann |
| 2195 | + year: '2024' |
| 2196 | + abstract: 'Recent advancements in high-fidelity dynamic scene reconstruction have |
| 2197 | + leveraged dynamic 3D Gaussians and 4D Gaussian Splatting for realistic scene representation. |
| 2198 | + However, to make these methods viable for real-time applications such as AR/VR, |
| 2199 | + gaming, and rendering on low-power devices, substantial reductions in memory usage |
| 2200 | + and improvements in rendering efficiency are required. While many state-of-the-art |
| 2201 | + methods prioritize lightweight implementations, they struggle in handling scenes |
| 2202 | + with complex motions or long sequences. In this work, we introduce Temporally |
| 2203 | + Compressed 3D Gaussian Splatting (TC3DGS), a novel technique designed specifically |
| 2204 | + to effectively compress dynamic 3D Gaussian representations. TC3DGS selectively |
| 2205 | + prunes Gaussians based on their temporal relevance and employs gradient-aware |
| 2206 | + mixed-precision quantization to dynamically compress Gaussian parameters. It additionally |
| 2207 | + relies on a variation of the Ramer-Douglas-Peucker algorithm in a post-processing |
| 2208 | + step to further reduce storage by interpolating Gaussian trajectories across frames. |
| 2209 | + Our experiments across multiple datasets demonstrate that TC3DGS achieves up to |
| 2210 | + 67$\times$ compression with minimal or no degradation in visual quality. |
| 2211 | + |
| 2212 | + ' |
| 2213 | + project_page: https://ahmad-jarrar.github.io/tc-3dgs/ |
| 2214 | + paper: https://arxiv.org/pdf/2412.05700.pdf |
| 2215 | + code: https://github.com/saqibjaved1/TC3DGS |
| 2216 | + video: null |
| 2217 | + tags: |
| 2218 | + - Acceleration |
| 2219 | + - Code |
| 2220 | + - Compression |
| 2221 | + - Dynamic |
| 2222 | + - Object Detection |
| 2223 | + - Optimization |
| 2224 | + - Project |
| 2225 | + - Rendering |
| 2226 | + - Robotics |
| 2227 | + - Video |
| 2228 | + thumbnail: assets/thumbnails/javed2024temporally.jpg |
| 2229 | + publication_date: '2024-12-07T17:03:09+00:00' |
| 2230 | + date_source: arxiv |
2192 | 2231 | - id: fan2024momentumgs
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2193 | 2232 | title: 'Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large
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2194 | 2233 | Scene Reconstruction'
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