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Somewhat related to #804:
I think we need a way to define a 'nav mesh', which is a shape defining the space that can be travelled across (by a character or NPC).
How complicated this is, is open to interpretation and I think we could start with simple shapes, but I think the requirements are:
WayPoints
(* Polygons you can move in freely. Do we need a way to connect polygons / nav meshes? Grid's and Hex grid would do this naturally I think.)
The text was updated successfully, but these errors were encountered:
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Somewhat related to #804:
I think we need a way to define a 'nav mesh', which is a shape defining the space that can be travelled across (by a character or NPC).
How complicated this is, is open to interpretation and I think we could start with simple shapes, but I think the requirements are:
WayPoints
for use with Waypoints: Add functions for piecewise linear interpolation #804(* Polygons you can move in freely. Do we need a way to connect polygons / nav meshes? Grid's and Hex grid would do this naturally I think.)
The text was updated successfully, but these errors were encountered: