We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
VideoPlayHWGL代码中,硬件解码一帧后,调用了dataCopy接口,按注释是将数据从GPU拷贝到CPU。但是OpenGL应该可以直接使用GPU中的数据进行渲染,为什么要多进行这一次拷贝呢?
The text was updated successfully, but these errors were encountered:
应该是现在渲染方式是内存数据的渲染,显存数据的绑定方式或者格式和这种方式不同,所以需要拷贝到内存再渲染
Sorry, something went wrong.
No branches or pull requests
VideoPlayHWGL代码中,硬件解码一帧后,调用了dataCopy接口,按注释是将数据从GPU拷贝到CPU。但是OpenGL应该可以直接使用GPU中的数据进行渲染,为什么要多进行这一次拷贝呢?
The text was updated successfully, but these errors were encountered: