Add cascade normal/displacement strength option
2Retr0pushed 1 commit to main • 05136bc…a171446 • on Sep 27, 2024
2Retr0pushed 1 commit to main • 5fe31c3…05136bc • on Sep 16, 2024
2Retr0pushed 1 commit to main • 7c138cb…5fe31c3 • on Sep 14, 2024
2Retr0force pushed to main • 73cbcad…7c138cb • on Sep 13, 2024
2Retr0force pushed to main • 662840d…73cbcad • on Sep 13, 2024
2Retr0pushed 1 commit to main • 4e1e219…662840d • on Sep 12, 2024
Use bicubic filtering for foam/normals
Force push
2Retr0force pushed to main • 7ceb378…4e1e219 • on Sep 10, 2024
Add optional bicubic filtering for foam/normals
2Retr0pushed 1 commit to main • 862c111…7ceb378 • on Sep 10, 2024
Spread wave generation over multiple frames.
2Retr0pushed 1 commit to main • 4a06803…862c111 • on Sep 10, 2024
Fix shader precision error
2Retr0pushed 1 commit to main • dfde52d…4a06803 • on Sep 9, 2024
Fix pipeline race condition
2Retr0pushed 1 commit to main • 43da0cf…dfde52d • on Sep 9, 2024
2Retr0pushed 1 commit to main • 3db11e7…43da0cf • on Sep 8, 2024
Use clipmap for terrain rendering
2Retr0pushed 1 commit to main • 92d845a…3db11e7 • on Sep 8, 2024
2Retr0force pushed to main • f8cbb26…92d845a • on Sep 7, 2024
2Retr0pushed 1 commit to main • a364d52…f8cbb26 • on Sep 7, 2024
2Retr0pushed 1 commit to main • 4a2ff90…a364d52 • on Aug 30, 2024
2Retr0pushed 1 commit to main • 73473fb…4a2ff90 • on Aug 30, 2024
2Retr0pushed 1 commit to main • db51a2e…73473fb • on May 10, 2024
2Retr0pushed 1 commit to main • c6dd127…db51a2e • on May 9, 2024
2Retr0force pushed to main • b556379…c6dd127 • on May 8, 2024
2Retr0pushed 1 commit to main • 324345f…b556379 • on May 8, 2024
2Retr0pushed 1 commit to main • 6c78673…324345f • on May 7, 2024
You can’t perform that action at this time.