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Auto ID-ing of multiplies #4
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You're right if you multiply an object ie : object.stl the new element will be named object.stl(1) object.stl(2) The axctual plugin doesn't use any previous number fixed by Cura . Perhap's we could define a new function something like "Add number from the model name" and in this case we could use the number at the end of the model name to set the number. But We will have anyway the problem of the first model without number ( except if you modifify this model name manualy to add a new number ie : object.stl(3) |
Well its easy; when theres no number, start with 0 If you trick, re-arrange and define the '' as '1', the (1) as '2' etc you will eventually get other referencing issues in the Object List (bottom left) Luckily it seems they fixed cura5 where in cura 4 creating a copy of 'object.stl(1)' created 'object.stl(1)(1)', but now it is correctly named 'object.stl(2)' of if that already existed it is 'object.stl(3)' Different ID for different objects (object1.stl(1...3) and object2.stl(1...3) can be an issue and might be resolved with an 1.1..3 2.1..3 But then we might be stretching the usecases :) |
New Function : Add Number From Part |
V1.2.0 -> V1.3.0 If no Number exist in the name then do nothing but a message will inform you that only some element have been created. The last number is keep in memory so selecting the object withour number and using the add number function will create the missing identifier |
The Rename Models function integrated in the last release give an other solution to this issue |
Not sure if this is even possible since 'multiply' of objects is a cura feature.
If you currently multiply an ID'd object, the copies have the same ID, but do get the new object name 'object (2).stl'
'fixing' this might need an extra look at what happens when an ID is already in use for that object
(for example; object.stl ID1, object(1).stl ID2 and creating a copy of object.stl... that would create an object(2).stl but would the ID be 2 or 3?)
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