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ATM10 1.21 Mod Suggestions List #2
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https://www.curseforge.com/minecraft/mc-mods/geophilic would fit nicely with the strucure mod currently in the pack |
I'm a big fan of the Shuffle mod for random block placement, great for early game builds https://www.curseforge.com/minecraft/mc-mods/shuffle |
https://www.curseforge.com/minecraft/mc-mods/distant-horizons Distant horizon would be very nice |
https://www.curseforge.com/minecraft/mc-mods/shared-advancements It has a config option to enable global sharing on a server. |
Type of Suggestion: MODS Mods to add: Which Pack To Add To: ATM10 MC Version for Mod: 1.21 Why It Should Be Added:
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Bigger AE2 https://www.curseforge.com/minecraft/mc-mods/bigger-ae2/files/5457458 |
hey i saw you guys have added the distant horizon, thank you very much, but the distant horizon only works with pre-loaded chunks so it will need the chunky mod together so we can pre-generate the chunks and have the good looking likes in the videos of the distant horizon. https://www.curseforge.com/minecraft/mc-mods/chunky-pregenerator-forge/files |
display the launch time :) |
Most people would call this mod useless and while it might be not used as much as other mods I just really miss having the forcefield even though I never really needed it. https://www.curseforge.com/minecraft/mc-mods/mffs I really love ARS and you know it's not updated yet but when it does please please please add more compatibility for drygmy farms, I feel like drygmy's should get some light, I'm normally doing hostile or lootr or whatever tech mod but recently I thought it was cool that you could capture bosses in atm 9 and farm them, you can just reduce the loot chance if you think it's too op. also. https://www.curseforge.com/minecraft/mc-mods/snad-redstone-edition :) |
Hey Wiki would be a nice supplement to the in-game books and quests. |
https://www.curseforge.com/minecraft/mc-mods/pipe-connector/files/5502178 - Would be cool to help connect pipes underground |
https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty/files/5489686 - Currently there is no mod for biomes in atm 10 yet, so for example Biomes O' Plenty could be used. Also for some recipes, EMI needs JEI, currently the newest emi-1.1.9+1.21+neoforge ist working with jei-1.21-neoforge-19.0.0.14 |
I believe these to would fit nicely into your pack, gives a little more to players but will make it fun and adventurous. https://www.curseforge.com/minecraft/mc-mods/darkloot https://www.curseforge.com/minecraft/mc-mods/dark-enchanting |
Here is a couple suggestions, the very popular https://www.curseforge.com/minecraft/mc-mods/travelers-backpack/files/all?page=1&pageSize=20 |
Balkon's WeaponMod: Legacy: https://www.curseforge.com/minecraft/mc-mods/balkons-weaponmod-legacy Edit: Since version 1.21.4 also supports NeoForge >= 21.0.42-beta |
World Play Time https://www.curseforge.com/minecraft/mc-mods/world-play-time nice little mod to see how long you've played for on your world |
Mod: Extreme Reactors This mod allows you to make several energy reactors. This mainly facilitates the Mekanism mod where everything is around energy. |
Gobber just adds fun op ways to explore and the second is self explanatory. 🙂 https://www.curseforge.com/minecraft/mc-mods/gobber/files/all?page=1&pageSize=20 https://www.curseforge.com/minecraft/mc-mods/anvil-never-too-expensive |
Crafting tweaks is a small but very useful mod. |
Earth Mobs |
Easy Piglins, by the same person as Easy Villagers. https://www.curseforge.com/minecraft/mc-mods/easy-piglins/files/5453520 |
Immediately Fast ImmediatelyFast generally optimizes all immediate mode rendering by using a custom buffer implementation which batches draw calls and uploads data to the GPU in a more efficient way. Entities Map rendering https://www.curseforge.com/minecraft/mc-mods/immediatelyfast |
The mod is pretty stable at this point and will work better if added early, significantly useful for servers |
aether II mod would be great suits this mod pack :) also is updated to 1.21.1 https://www.curseforge.com/minecraft/mc-mods/aether/files/6172950 |
Add Advanced-Peripherals. Add-On for CC: Tweaked to improve compatibility with many mods in the pack and to just make things possible which aren't working with CC itself. |
Just Enough Resources have been update to 1.21.1 last week. We could see the ore distribution and some other welcome information. |
Item Borders |
https://www.curseforge.com/minecraft/mc-mods/creativetabs Super helpful for designing builds in creative mode, sorts all the tabs alphabetically and lets you search for tabs by mod name. |
Fargo's Talismans. The talismans adds hordes on mini buffs. But all the interesting stuff takes houses of work or interesting setups to get at. Like creative flight. |
Ars Polymorphia adds Polymorph's recipe cycling to Ars Nouveau's Storage Lecterns. |
Configured alternative to Forge's built-in GUI system |
Bigger AE2 adds unlimited size ae disk, support applied mekanistics, ars nouveau and applied flux |
Greetings. The CC and AP community would love to see an up-to-date CC version along with Advanced Peripherals. That would also bring a sweet integration between CC and the upcoming RS2 Release. We know that AP is in alpha, but this is only due to a minor upcoming breaking change to the ME Bridge. I don't have a problem to discuss this in its own issue or GH discussion if the ATM Team wants that. Have a great day |
I feel Bank Storage is a good mod and fits ATM so well. |
create has too been updated 1.21.1 https://www.curseforge.com/minecraft/mc-mods/create/files/6247669 |
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Will better F3 Be added to Atm 10? it's updated in the Neo forge 1.21.1 Version on the curse forge app. https://www.curseforge.com/minecraft/mc-mods/betterf3 |
https://www.curseforge.com/minecraft/mc-mods/stellaris 1.21.1 neoforge, space exploration mod |
If you put this in, please don't lock anything behind it |
I believe this has already been suggested, but I wanted to bring it up again. It would be great to add Mekanism: Unleashed to the modpack: This mod allows for fewer machines to handle complex processes like fissile fuel creation, which could help reduce the modpack’s impact on server performance. |
Void Totem (has already been in older ATM modpacks): https://www.curseforge.com/minecraft/mc-mods/voidtotem |
Ancient warfare has finally been worked on after many years. It's now Ancient Warfare 3. There's a few mods, like the original. https://www.curseforge.com/members/marvineckhardt/projects |
Adds cute challenging mobs, big change on early adventure difficulty https://www.curseforge.com/minecraft/mc-mods/grimoire-of-gaia |
XNet gasses, has been there in a lot of ATM modpacks and is updated to 1.21.1: https://www.curseforge.com/minecraft/mc-mods/xnet-gases |
Create Filters Anywhere, lets Create's attribute and list filters be used in several other mods filter slots as well as enhancing them in a couple other ways: https://www.curseforge.com/minecraft/mc-mods/create-filters-anywhere |
Ars Creo is a Create and Ars Nouveau compatibility mod. It lets you put spell turrets on contraptions among other things. |
I suggest adding:
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IF YOU SUGGEST A MOD, IT MUST BE UPDATED TO 1.21.1, BE THE CORRECT NEOFORGE VERSION, BE ON CURSEFORGE AND NOT ALREADY BE IN THE PACK
OTHERWISE, YOUR COMMENT WILL BE DELETED
GregTech will not be added to the pack, there is Modern Industrialization instead.
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