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level.map
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[level]
tileset = grid.png
map = .....................................................................................................................
..###..#..###..###.#..#.###.#...#.###................................................................................
..#.#.#.#.#....#...####.#.#.##.##.#.#................................................................................
..###.#.#.#.##.#...#..#.###.#.#.#.###................................................................................
..#....#..###..###.#..#.#.#.#...#.#..................................................................................
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..###..#..###..###.#..#.###.#...#.###................................................................................
..#.#.#.#.#....#...####.#.#.##.##.#.#................................................................................
..###.#.#.#.##.#...#..#.###.#.#.#.###................................................................................
..#....#..###..###.#..#.#.#.#...#.#..................................................................................
.....................................................................................................................
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..###..#..###..###.#..#.###.#...#.###................................................................................
..#.#.#.#.#....#...####.#.#.##.##.#.#................................................................................
..###.#.#.#.##.#...#..#.###.#.#.#.###.......................#........................................................
..#....#..###..###.#..#.#.#.#...#.#..................................................................................
.....................................................................................................................
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..###..#..###..###.#..#.###.#...#.###................................................................................
..#.#.#.#.#....#...####.#.#.##.##.#.#................................................................................
..###.#.#.#.##.#...#..#.###.#.#.#.###................................................................................
..#....#..###..###.#..#.#.#.#...#.#..................................................................................
.....................................................................................................................
.....................................................................................................................
..###..#..###..###.#..#.###.#...#.###................................................................................
..#.#.#.#.#....#...####.#.#.##.##.#.#................................................................................
..###.#.#.#.##.#...#..#.###.#.#.#.###................................................................................
..#....#..###..###.#..#.#.#.#...#.#..................................................................................
.....................................................................................................................
.....................................................................................................................
..###..#..###..###.#..#.###.#...#.###................................................................................
..#.#.#.#.#....#...####.#.#.##.##.#.#................................................................................
..###.#.#.#.##.#...#..#.###.#.#.#.###................................................................................
..#....#..###..###.#..#.#.#.#...#.#..................................................................................
.....................................................................................................................
[.]
tile = 0, 1
wall = false
block = false
[#]
tile = 0, 0
wall = true
block = true