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openxr_metal_extension.mm
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/**************************************************************************/
/* openxr_metal_extension.mm */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "openxr_metal_extension.h"
#include "../../openxr_util.h"
#include "drivers/metal/rendering_device_driver_metal.h"
#include "servers/rendering/rendering_server_globals.h"
HashMap<String, bool *> OpenXRMetalExtension::get_requested_extensions() {
HashMap<String, bool *> request_extensions;
request_extensions[XR_KHR_METAL_ENABLE_EXTENSION_NAME] = nullptr;
return request_extensions;
}
void OpenXRMetalExtension::on_instance_created(const XrInstance p_instance) {
// Obtain pointers to functions we're accessing here.
ERR_FAIL_NULL(OpenXRAPI::get_singleton());
EXT_INIT_XR_FUNC(xrGetMetalGraphicsRequirementsKHR);
EXT_INIT_XR_FUNC(xrEnumerateSwapchainImages);
}
bool OpenXRMetalExtension::check_graphics_api_support() {
ERR_FAIL_NULL_V(OpenXRAPI::get_singleton(), false);
// TODO We may need to do a callback like we do in Vulkan where we run this first
// and provide the obtained metalDevice to our Metal driver to use.
// But according to Stuart Macs only have 1 device so it should always be the
// same one and we should be able to get away with not doing this just yet.
// If we do go forward with this, this means that just like with Vulkan,
// we have to start with OpenXR before Metal can be setup, and we thus
// can't support applications that want to add XR as an optional/temporary
// feature that users enable when needed.
XrSystemId system_id = OpenXRAPI::get_singleton()->get_system_id();
XrInstance instance = OpenXRAPI::get_singleton()->get_instance();
XrGraphicsRequirementsMetalKHR metal_requirements;
metal_requirements.type = XR_TYPE_GRAPHICS_REQUIREMENTS_METAL_KHR;
metal_requirements.next = nullptr;
metal_requirements.metalDevice = nullptr;
XrResult result = xrGetMetalGraphicsRequirementsKHR(instance, system_id, &metal_requirements);
if (!OpenXRAPI::get_singleton()->xr_result(result, "Failed to get Metal graphics requirements!")) {
return false;
}
// See what metal device we are using...
RenderingServer *rendering_server = RenderingServer::get_singleton();
ERR_FAIL_NULL_V(rendering_server, false);
RenderingDevice *rendering_device = rendering_server->get_rendering_device();
ERR_FAIL_NULL_V(rendering_device, false);
void *our_metal_device = (void *)rendering_device->get_driver_resource(RD::DRIVER_RESOURCE_LOGICAL_DEVICE);
// Make sure we're using the same one.
ERR_FAIL_COND_V(metal_requirements.metalDevice != our_metal_device, false);
return true;
}
XrGraphicsBindingMetalKHR OpenXRMetalExtension::graphics_binding_metal;
void *OpenXRMetalExtension::set_session_create_and_get_next_pointer(void *p_next_pointer) {
if (!check_graphics_api_support()) {
return p_next_pointer;
}
RenderingServer *rendering_server = RenderingServer::get_singleton();
ERR_FAIL_NULL_V(rendering_server, p_next_pointer);
RenderingDevice *rendering_device = rendering_server->get_rendering_device();
ERR_FAIL_NULL_V(rendering_device, p_next_pointer);
graphics_binding_metal.type = XR_TYPE_GRAPHICS_BINDING_METAL_KHR;
graphics_binding_metal.next = p_next_pointer;
graphics_binding_metal.commandQueue = (void *)rendering_device->get_driver_resource(RD::DRIVER_RESOURCE_COMMAND_QUEUE);
return &graphics_binding_metal;
}
void OpenXRMetalExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
p_usable_swap_chains.push_back(MTLPixelFormatRGBA8Unorm_sRGB);
p_usable_swap_chains.push_back(MTLPixelFormatBGRA8Unorm_sRGB);
p_usable_swap_chains.push_back(MTLPixelFormatRGBA8Uint);
}
void OpenXRMetalExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) {
p_usable_swap_chains.push_back(MTLPixelFormatDepth24Unorm_Stencil8);
p_usable_swap_chains.push_back(MTLPixelFormatDepth32Float_Stencil8);
p_usable_swap_chains.push_back(MTLPixelFormatDepth32Float);
}
#define ENUM_TO_STRING_CASE(m_e) \
case m_e: { \
return String(#m_e); \
} break;
String OpenXRMetalExtension::get_swapchain_format_name(int64_t p_swapchain_format) const {
// This really should be in vulkan_context...
MTLPixelFormat format = MTLPixelFormat(p_swapchain_format);
switch (format) {
ENUM_TO_STRING_CASE(MTLPixelFormatRGBA8Unorm)
ENUM_TO_STRING_CASE(MTLPixelFormatRGBA8Unorm_sRGB)
ENUM_TO_STRING_CASE(MTLPixelFormatBGRA8Unorm)
ENUM_TO_STRING_CASE(MTLPixelFormatBGRA8Unorm_sRGB)
ENUM_TO_STRING_CASE(MTLPixelFormatRGBA8Uint)
ENUM_TO_STRING_CASE(MTLPixelFormatDepth24Unorm_Stencil8)
ENUM_TO_STRING_CASE(MTLPixelFormatDepth32Float_Stencil8)
ENUM_TO_STRING_CASE(MTLPixelFormatDepth32Float)
default: {
return String("Swapchain format ") + String::num_int64(int64_t(p_swapchain_format));
} break;
}
}
bool OpenXRMetalExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) {
LocalVector<XrSwapchainImageMetalKHR, uint32_t, false, true> images;
RenderingServer *rendering_server = RenderingServer::get_singleton();
ERR_FAIL_NULL_V(rendering_server, false);
RenderingDevice *rendering_device = rendering_server->get_rendering_device();
ERR_FAIL_NULL_V(rendering_device, false);
uint32_t swapchain_length;
XrResult result = xrEnumerateSwapchainImages(p_swapchain, 0, &swapchain_length, nullptr);
if (XR_FAILED(result)) {
print_line("OpenXR: Failed to get swapchaim image count [", OpenXRAPI::get_singleton()->get_error_string(result), "]");
return false;
}
images.resize(swapchain_length);
for (XrSwapchainImageMetalKHR &image : images) {
image.type = XR_TYPE_SWAPCHAIN_IMAGE_METAL_KHR;
image.next = nullptr;
image.texture = nullptr;
}
result = xrEnumerateSwapchainImages(p_swapchain, swapchain_length, &swapchain_length, (XrSwapchainImageBaseHeader *)images.ptr());
if (XR_FAILED(result)) {
print_line("OpenXR: Failed to get swapchaim images [", OpenXRAPI::get_singleton()->get_error_string(result), "]");
return false;
}
SwapchainGraphicsData *data = memnew(SwapchainGraphicsData);
if (data == nullptr) {
print_line("OpenXR: Failed to allocate memory for swapchain data");
return false;
}
*r_swapchain_graphics_data = data;
data->is_multiview = (p_array_size > 1);
RenderingDevice::DataFormat format = RenderingDevice::DATA_FORMAT_R8G8B8A8_SRGB;
RenderingDevice::TextureSamples samples = RenderingDevice::TEXTURE_SAMPLES_1;
uint64_t usage_flags = RenderingDevice::TEXTURE_USAGE_SAMPLING_BIT;
switch (p_swapchain_format) {
case MTLPixelFormatRGBA8Unorm_sRGB:
// Even though this is an sRGB framebuffer format we're using UNORM here.
// The reason here is because Godot does a linear to sRGB conversion while
// with the sRGB format, this conversion would be doubled by the hardware.
// This also means we're reading the values as is for our preview on screen.
// The OpenXR runtime however is still treating this as an sRGB format and
// will thus do an sRGB -> Linear conversion as expected.
//format = RenderingDevice::DATA_FORMAT_R8G8B8A8_SRGB;
format = RenderingDevice::DATA_FORMAT_R8G8B8A8_UNORM;
usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
break;
case MTLPixelFormatBGRA8Unorm_sRGB:
format = RenderingDevice::DATA_FORMAT_B8G8R8A8_UNORM;
usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
break;
case MTLPixelFormatRGBA8Uint:
format = RenderingDevice::DATA_FORMAT_R8G8B8A8_UINT;
usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
break;
case MTLPixelFormatDepth32Float:
format = RenderingDevice::DATA_FORMAT_D32_SFLOAT;
usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
break;
case MTLPixelFormatDepth24Unorm_Stencil8:
format = RenderingDevice::DATA_FORMAT_D24_UNORM_S8_UINT;
usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
break;
case MTLPixelFormatDepth32Float_Stencil8:
format = RenderingDevice::DATA_FORMAT_D32_SFLOAT_S8_UINT;
usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
break;
default:
// Continue with our default value.
print_line("OpenXR: Unsupported swapchain format", p_swapchain_format);
break;
}
switch (p_sample_count) {
case 1:
samples = RenderingDevice::TEXTURE_SAMPLES_1;
break;
case 2:
samples = RenderingDevice::TEXTURE_SAMPLES_2;
break;
case 4:
samples = RenderingDevice::TEXTURE_SAMPLES_4;
break;
case 8:
samples = RenderingDevice::TEXTURE_SAMPLES_8;
break;
case 16:
samples = RenderingDevice::TEXTURE_SAMPLES_16;
break;
case 32:
samples = RenderingDevice::TEXTURE_SAMPLES_32;
break;
case 64:
samples = RenderingDevice::TEXTURE_SAMPLES_64;
break;
default:
// Continue with our default value.
print_line("OpenXR: Unsupported sample count", p_sample_count);
break;
}
Vector<RID> texture_rids;
// Create Godot texture objects for each entry in our swapchain.
for (uint64_t i = 0; i < swapchain_length; i++) {
// Note, the formats we sent to render_device are ignored on metal.
RID image_rid = rendering_device->texture_create_from_extension(
p_array_size == 1 ? RenderingDevice::TEXTURE_TYPE_2D : RenderingDevice::TEXTURE_TYPE_2D_ARRAY,
format,
samples,
usage_flags,
(uint64_t)images[i].texture,
p_width,
p_height,
1,
p_array_size);
texture_rids.push_back(image_rid);
}
data->texture_rids = texture_rids;
return true;
}
void OpenXRMetalExtension::cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) {
if (*p_swapchain_graphics_data == nullptr) {
return;
}
SwapchainGraphicsData *data = (SwapchainGraphicsData *)*p_swapchain_graphics_data;
RenderingServer *rendering_server = RenderingServer::get_singleton();
ERR_FAIL_NULL(rendering_server);
RenderingDevice *rendering_device = rendering_server->get_rendering_device();
ERR_FAIL_NULL(rendering_device);
for (const RID &texture_rid : data->texture_rids) {
rendering_device->free(texture_rid);
}
data->texture_rids.clear();
memdelete(data);
*p_swapchain_graphics_data = nullptr;
}
bool OpenXRMetalExtension::create_projection_fov(const XrFovf p_fov, double p_z_near, double p_z_far, Projection &r_camera_matrix) {
// Even though this is a Metal renderer we're using OpenGL coordinate systems.
OpenXRUtil::XrMatrix4x4f matrix;
OpenXRUtil::XrMatrix4x4f_CreateProjectionFov(&matrix, OpenXRUtil::GRAPHICS_OPENGL, p_fov, (float)p_z_near, (float)p_z_far);
for (int j = 0; j < 4; j++) {
for (int i = 0; i < 4; i++) {
r_camera_matrix.columns[j][i] = matrix.m[j * 4 + i];
}
}
return true;
}
RID OpenXRMetalExtension::get_texture(void *p_swapchain_graphics_data, int p_image_index) {
SwapchainGraphicsData *data = (SwapchainGraphicsData *)p_swapchain_graphics_data;
ERR_FAIL_NULL_V(data, RID());
ERR_FAIL_INDEX_V(p_image_index, data->texture_rids.size(), RID());
return data->texture_rids[p_image_index];
}