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ConfigData members and Config untabified
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace TrafficManager.State.ConfigData {
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public class AdvancedVehicleAI {
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/// <summary>
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/// Junction randomization for randomized lane selection
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/// </summary>
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public uint LaneRandomizationJunctionSel = 3;
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/// <summary>
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/// Cost factor for lane randomization
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/// </summary>
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public float LaneRandomizationCostFactor = 1f;
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/// <summary>
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/// minimum base lane changing cost
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/// </summary>
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public float LaneChangingBaseMinCost = 1.1f;
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/// <summary>
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/// maximum base lane changing cost
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/// </summary>
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public float LaneChangingBaseMaxCost = 1.5f;
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/// <summary>
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/// base cost for changing lanes in front of junctions
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/// </summary>
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public float LaneChangingJunctionBaseCost = 2f;
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/// <summary>
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/// base cost for traversing junctions
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/// </summary>
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public float JunctionBaseCost = 0.1f;
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/// <summary>
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/// > 1 lane changing cost factor
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/// </summary>
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public float MoreThanOneLaneChangingCostFactor = 2f;
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/// <summary>
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/// Relative factor for lane traffic cost calculation
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/// </summary>
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public float TrafficCostFactor = 4f;
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/// <summary>
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/// lane density random interval
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/// </summary>
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public float LaneDensityRandInterval = 20f;
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/// <summary>
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/// Threshold for resetting traffic buffer
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/// </summary>
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public uint MaxTrafficBuffer = 10;
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}
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}
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namespace TrafficManager.State.ConfigData {
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public class AdvancedVehicleAI {
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/// <summary>
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/// Junction randomization for randomized lane selection
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/// </summary>
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public uint LaneRandomizationJunctionSel = 3;
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/// <summary>
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/// Cost factor for lane randomization
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/// </summary>
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public float LaneRandomizationCostFactor = 1f;
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/// <summary>
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/// minimum base lane changing cost
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/// </summary>
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public float LaneChangingBaseMinCost = 1.1f;
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/// <summary>
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/// maximum base lane changing cost
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/// </summary>
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public float LaneChangingBaseMaxCost = 1.5f;
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/// <summary>
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/// base cost for changing lanes in front of junctions
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/// </summary>
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public float LaneChangingJunctionBaseCost = 2f;
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/// <summary>
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/// base cost for traversing junctions
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/// </summary>
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public float JunctionBaseCost = 0.1f;
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/// <summary>
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/// > 1 lane changing cost factor
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/// </summary>
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public float MoreThanOneLaneChangingCostFactor = 2f;
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/// <summary>
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/// Relative factor for lane traffic cost calculation
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/// </summary>
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public float TrafficCostFactor = 4f;
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/// <summary>
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/// lane density random interval
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/// </summary>
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public float LaneDensityRandInterval = 20f;
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/// <summary>
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/// Threshold for resetting traffic buffer
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/// </summary>
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public uint MaxTrafficBuffer = 10;
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}
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}

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