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Overhaul how default speeds are defined and stored #12
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Saving default speeds to global xml file would reduce chance of hitting the max storage limit in a savegame, so, yeah, probably best to save the defaults as global. VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition#160 |
According to wiki, the Shift+Click is already used, to apply speed to all segments between junctions. So maybe something like... Basic use:
Setting defaults (Alt key):
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Uh, so, just doing the docs for speed limit tool; current TMPE modifiers are as follows:
So... For setting default speeds:
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Being able to Right Click to revert to default speed would be useful (and Control+Right Click to revert an individual lane). Although is that reverting to the customised default or the 'design time' default? |
Documentation would look something like this:
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Some discussion in original TMPE repo regarding saving default speeds to xml. General consensus was: Save to global xml; if people want per city (rare) they can just make copies of the xml and switch accordingly. VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition#225 |
Superseded by issue linked below... |
Current default speeds UI is naff, and also seems to store in the save game rather than global default, so each new map you have to go through the pain all over again.
Some ideas mentioned in the ticket linked above, but here's another approach that could be taken:
When setting speed limits in normal way (eg. choose speed then click the road/lane on the map), have a modifier key that also sets it as default speed for the road or lane.
As a rough example (I think there are already modifier keys so might need some changes):
This would allow entire 'default speed limit' UI to be ditched.
It would also likely solve issue of networks that have mixed lane types (eg. road + monorail); the existing 'default speed' UI is a nightmare for those (see VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition#181).
And, it would allow per-lane default speed setting for a given network prefab (see VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition#81)
Having those key shortcuts would make setting default speeds nice and easy; no more searching through massive list of road prefabs trying to find the one you want to customise; just slap some road down on the map and set it's speed with the keyboard modifiers pressed.
Note: I'm not convinced there is ever a need to set different speeds for the different types of a network (ground, elevated, bridge, slope, tunnel). Well, maybe for bridge and tunnel? But definitely not elevated or slope (they should use whatever ground is set to).
As mentioned above, default speeds should be a global setting, not per-save... although, if setting the default speed is made loads quicker + easier, maybe it wouldn't be such a problem to have it per-save?
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