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Possible parking issue with "Parking Roads" assets #423
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Needs to switch to LABS version which has the parking fixes. |
She was apparently using LABS when the issue occurred, but had switched to STABLE in hopes it would fix issue. Suggested to 'Clear Traffic' after switching back LABS as workshop users have stated that solves any remaining parking issues they had. |
Reopening - the issue still persists with LABS 10.21.1 It's specifically the badi_dea assets, which , apparently use a custom AI (and thus likely not picked up by TM:PE parking AI):
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Found an older issue relating to Parking Lot Roads - apparently the problem started after Campus update: #352 |
Another report, this time re: LABS:
Also, the problem is also present on v11 ALPHA too. Maybe not as bad, but cars certainly avoid the parking lot roads. |
@aubergine10 still valid issue? |
I'm not noticing any issues in-game with this, although I never really encountered the problem even when users were reporting it. |
Details
Using
LABS 10.21.1STABLE 10.20 <-- that's the problemLater:
Logs
output_log.txt 239,000+ lines!!! by far biggest log file I've ever seen
TMPE.log
Save game
QuickSave20190709233553843.zip
Note: Looking at the log file, lotm has 64GB RAM, so I suspect you'll need massive page file to load that savegame. There are truly insane numbers of workshop assets.
Mods
Bold lines are potentially broken / outdated mods (unlikely to be cause of the issue above, but flagging them up anyway).
Note: Roads United Core+ breaks toll booths; there are some mods that require it (highlighted bold) which should be disabled or removed.
Will update lotm about issue then close ticket.
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