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v11 - Trace in RELEASE build #454

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originalfoo opened this issue Jul 24, 2019 · 4 comments · Fixed by #455 or #499
Closed

v11 - Trace in RELEASE build #454

originalfoo opened this issue Jul 24, 2019 · 4 comments · Fixed by #455 or #499
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11 ALPHA TM:PE v11 alpha edition code cleanup Refactor code, remove old code, improve maintainability
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@originalfoo
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Some Trace is being logged in TMPE.log in the v11 RELEASE build (built from master branch prior to #451 merge).

Trace 185.2295256: TrafficLightSimulation.Update(): called for node 2623
Trace 186.6951208: TrafficLightSimulation.Update(): called for node 4469
Trace 186.7477688: TrafficLightSimulation.Update(): called for node 5008
Trace 186.7613966: TrafficLightSimulation.Update(): called for node 9883

Full log, savegame, etc., can be found in #452

@originalfoo originalfoo added BUG Defect detected confirmed Represents confirmed issue or bug 11 ALPHA TM:PE v11 alpha edition labels Jul 24, 2019
@originalfoo originalfoo added this to the 11.0 milestone Jul 24, 2019
@kvakvs
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kvakvs commented Jul 24, 2019

I'll pay Log class a visit in a couple hours

@originalfoo originalfoo added code cleanup Refactor code, remove old code, improve maintainability and removed BUG Defect detected confirmed Represents confirmed issue or bug labels Jul 24, 2019
@TLHeart60
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Still have the trace showing up in my log file. Don't know if the V11 alpha 6 has been updated to remove those... and for information, all of those traces are for traffic lights that have more than one node to control.
TMPE.log

@kvakvs
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kvakvs commented Aug 23, 2019

Sub-project TMPE.API has TRACE defined for Release build.

@originalfoo
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I'll push another v11 alpha to workshop tonight with the trace removed. Thanks @kvakvs and thanks for the report @TLHeart60 👍

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11 ALPHA TM:PE v11 alpha edition code cleanup Refactor code, remove old code, improve maintainability
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