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Auto junction give-way/priority (on priority routes) #7
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Isn't this the purpose of adding a stop sign? I think it's a good idea for having a right of way & priority, however I don't really see the purpose of it other than to avoid putting yield/stop signs. |
In game, yes, I believe marking a route as priority will cause connecting roads to be given stop signs. However, what I'm seeking is tighter integration between TMPE and vanilla. So TMPE should apply it's priority/yeild signs as applicable along a priority route. There is already TMPE option of Shift+Click when adding priority signs to apply them to all junctions for the given road (not tested this myself yet, but see docs here: https://tmpe.viathinksoft.com/wiki/index.php?title=Priority_signs#Priority_roads ). So in theory the heavy lifting code is already done, it just needs a little extra wiring so that when user first marks a route as 'priority' (using vanilla functionality) TMPE at that point sets up the priority/yield signs. Users can subsequently go in and change any junctions as desired. |
That's an interesting way to look at it. Awesome idea +1 |
This was implemented by #631 - vanilla 'Priority road' checkbox replaced with TMPE priority toolbar. |
On a priority route (as defined via road info view panel), any junctions without traffic lights could be given automatic give-way and priority settings.
The calculations would be performed whenever user:
In cases where a junction has two or more priority routes, the primary route can be determined via metrics such as:
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