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inDinkeyKing/Improved-KCC (press backspace or delete to remove)

The problem is nicely described here: https://arxiv.org/pdf/1211.0059 ... But the correct solution is described here: https://github.com/godotengine/godot-proposals/discussions/9646 This of course stems ...
bug
  • DinkeyKing
  • 1
  • Opened 
    on Nov 3, 2024
  • #8

The problem in #6 also applies to ceilings and walls. The motionless collision check needs a custom logic for setting the CollisionState object, which takes into account the velocity of the colliders, ...
bug
  • DinkeyKing
  • Opened 
    on Oct 2, 2024
  • #7

Issue: When the IKCC is horizontally stationary, the character s inital jumps will report is_on_floor = true for the frame after jumping then all subsequent frames will accurately return is_on_floor = ...
bug
  • jacob-herrera
  • 6
  • Opened 
    on Sep 30, 2024
  • #6

Issue: When the CollisionShape3D s transform position is offset (not Vector3.ZERO) from the CharacterBody the IKCC stair stepping logic fails for sloped surfaces. This happens specifically for cylinders ...
bug
  • jacob-herrera
  • 1
  • Opened 
    on Sep 19, 2024
  • #5

When detaching from the same fast moving platform, it can result in 2 different leave velocities with noticable length difference. The difference between them decreases when the detach threshold is lowered. ...
bug
  • DinkeyKing
  • 1
  • Opened 
    on Jul 10, 2024
  • #4

The function for step detection doesn t work for capsule (or sphere) colliders. The downard cast on ledges won t return floor collision normals because of the rounded bottom of the collider shape, which ...
enhancement
  • DinkeyKing
  • 2
  • Opened 
    on Jul 1, 2024
  • #3

Hi I m trying to run the demo scene but the map.tscn packed scene doesn t seem to be checked in. How should I proceed? I m using Godot 4.3beta1.
  • jasonswearingen
  • 5
  • Opened 
    on Jun 5, 2024
  • #2

I loved your script but could you please make it compatible with a capsule collider as well? Thanks.
  • TheHyper-Dev
  • 3
  • Opened 
    on Feb 28, 2024
  • #1
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