forked from guusw/unnamed-sdvx-clone
-
-
Notifications
You must be signed in to change notification settings - Fork 97
/
Copy pathGameConfig.hpp
254 lines (214 loc) · 4.81 KB
/
GameConfig.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
#pragma once
#include "Shared/Config.hpp"
#include "Input.hpp"
#ifdef Always
#undef Always
#endif
#ifdef None
#undef None
#endif
DefineEnum(GameConfigKeys,
// Version of the config
ConfigVersion,
// Screen settings
ScreenWidth,
ScreenHeight,
FullScreenWidth,
FullScreenHeight,
ScreenX,
ScreenY,
Fullscreen,
FullscreenMonitorIndex,
WindowedFullscreen,
AdjustWindowPositionOnStartup,
AntiAliasing,
MasterVolume,
VSync,
ShowFps,
ForcePortrait,
LogLevel,
// Game settings
HitWindowPerfect,
HitWindowGood,
HitWindowHold,
HitWindowSlam,
HiSpeed,
SpeedMod,
ModSpeed,
AutoSaveSpeed,
SkipScore,
GlobalOffset,
InputOffset,
LaserOffset,
SongFolder,
Skin,
Laser0Color,
Laser1Color,
FPSTarget,
GaugeDrainNormal,
GaugeDrainHalf,
EnableHiddenSudden,
HiddenCutoff,
HiddenFade,
SuddenCutoff,
SuddenFade,
ShowCover,
UseBackCombo,
DistantButtonScale,
BTOverFXScale,
DisableBackgrounds,
ScoreDisplayMode,
AutoComputeSongOffset,
UpdateSongOffsetAfterFirstPlay,
UpdateSongOffsetAfterEveryPlay,
LeadInTime,
PracticeLeadInTime,
PracticeSetupNavEnabled,
RevertToSetupAfterScoreScreen,
DisplayPracticeInfoInGame,
// Input device setting per element
LaserInputDevice,
ButtonInputDevice,
// Mouse settings (primary axes are x=0, y=1)
Mouse_Laser0Axis,
Mouse_Laser1Axis,
Mouse_Sensitivity,
// Key bindings
Key_BTS,
Key_BTSAlt,
Key_BT0,
Key_BT1,
Key_BT2,
Key_BT3,
Key_BT0Alt,
Key_BT1Alt,
Key_BT2Alt,
Key_BT3Alt,
Key_FX0,
Key_FX1,
Key_FX0Alt,
Key_FX1Alt,
Key_Laser0Pos,
Key_Laser0Neg,
Key_Laser1Pos,
Key_Laser1Neg,
Key_Laser0PosAlt,
Key_Laser0NegAlt,
Key_Laser1PosAlt,
Key_Laser1NegAlt,
Key_Back,
Key_BackAlt,
Key_Sensitivity,
Key_LaserReleaseTime,
// Controller bindings
Controller_DeviceID,
Controller_BTS,
Controller_BT0,
Controller_BT1,
Controller_BT2,
Controller_BT3,
Controller_FX0,
Controller_FX1,
Controller_Back,
Controller_Laser0Axis,
Controller_Laser1Axis,
Controller_Deadzone,
Controller_DirectMode,
Controller_Sensitivity,
InputBounceGuard,
SongSelSensMult,
InvertLaserInput,
// In-Game Abort
RestartPlayMethod,
RestartPlayHoldDuration,
ExitPlayMethod,
ExitPlayHoldDuration,
DisableNonButtonInputsDuringPlay, // TODO: after enabling key customization for non-button commands, remove this.
LastSelected,
LastSelectedChal,
LastSort,
LastSortChal,
LevelFilter,
LevelFilterChal,
FolderFilter,
AutoResetSettings, //Reset game settings after each song (good for convention setups)
AutoResetToSpeed, //Mod-Speed to reset to after each song (when AutoResetSettings is true)
SlamThicknessMultiplier, //TODO: Remove after better values have been found(?)
DelayedHitEffects, // TODO: Think of a better name
EditorPath,
EditorParamsFormat,
AutoScoreScreenshot,
WASAPI_Exclusive,
MuteUnfocused,
PrerenderEffects,
CheckForUpdates,
OnlyRelease,
LimitSettingsFont,
// Multiplayer
MultiplayerHost,
MultiplayerPassword,
MultiplayerUsername,
IRBaseURL,
IRToken,
IRLowBandwidth,
EnableFancyHighwayRoll,
GameplaySettingsDialogLastTab,
SettingsLastTab,
TransferScoresOnChartUpdate,
KeepFontTexture,
CurrentProfileName,
// Gameplay options
GaugeType,
MirrorChart,
RandomizeChart,
BackupGauge,
UpdateChannel)
// List of settings overriden by profiles
extern ConfigBase::KeyList GameConfigProfileSettings;
DefineEnum(GaugeTypes,
Normal,
Hard)
DefineEnum(SpeedMods,
XMod,
MMod,
CMod)
DefineEnum(AbortMethod,
None,
Press,
Hold)
DefineEnum(ScoreDisplayModes,
Additive,
Subtractive,
Average)
DefineEnum(LaserAxisOption,
None,
Left,
Right,
Both)
DefineEnum(AutoScoreScreenshotSettings,
Off,
Highscore,
Always)
DefineEnum(SongOffsetUpdateMethod,
None,
Play,
PlayWholeChart,
Clear)
DefineEnum(ButtonComboModeSettings,
Disabled,
Hold,
Instant)
// Config for game settings
class GameConfig : public Config<Enum_GameConfigKeys>
{
public:
GameConfig();
void SetKeyBinding(GameConfigKeys key, Key value);
static int32 VERSION;
// Update the version of the config file to VERSION.
void UpdateVersion();
protected:
virtual void InitDefaults() override;
};
// Main config instance
extern class GameConfig g_gameConfig;