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[skin] Fix clearTransition being incorrect when using backup gauge
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Main/src/Background.cpp

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@@ -225,7 +225,7 @@ class TestBackground : public FullscreenBackground
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timing.y = offsyncTimer;
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float clearBorder = 0.70f;
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if (game->GetPlaybackOptions().gaugeType != GaugeType::Normal)
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if (game->GetScoring().GetTopGauge()->GetType() != GaugeType::Normal)
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{
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clearBorder = 0.30f;
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}

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