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PageState.gd
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extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func set_Values(var node_name: int, var value, var Age, var insert, var status: String):
var val = get_node("VBoxContainer/HBoxContainer/ValueColumn/Val" + String(node_name))
if value < 0:
val.text = "empty"
else:
val.text = String(value)
val = get_node("VBoxContainer/HBoxContainer/AgeColumn/A_val" + String(node_name))
if Age < 0:
val.text = "0"
else:
val.text = String(Age)
val = get_node("VBoxContainer/Insert")
val.text = "Search: "+ String(insert)
val = get_node("VBoxContainer/Stat")
val.text = status
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass