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A bug/limitation of flamegpu2.0.0a1 limits the number of species in some cases due to an arbitrary limit.
For now, the LargePopsFalloff benchmark has been adjusted to avoid this runtime error. Once this is fixed within FLAME GPU 2 this can be increased back to match the brute force example.
A bug/limitation of flamegpu2.0.0a1 limits the number of species in some cases due to an arbitrary limit.
For now, the LargePopsFalloff benchmark has been adjusted to avoid this runtime error. Once this is fixed within FLAME GPU 2 this can be increased back to match the brute force example.
See FLAMEGPU
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