// Copyright (c) 2014 F. Rick Reich. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory("Advanced Actions")] [Tooltip("Translates a float to the width of a Progressbar (Usable for eg. Healthbars in NGUI).")] public class TranslateToBarValue : FsmStateAction { [RequiredField] public FsmFloat CurrentValue; [RequiredField] public FsmFloat MaxValue; [RequiredField] public FsmFloat MaxBarWidth; public FsmFloat Result; public bool everyFrame; public override void Reset() { CurrentValue = null; MaxValue = null; MaxBarWidth = 1.0f; Result = null; everyFrame = false; } public override void OnEnter() { Result.Value = CurrentValue.Value / MaxValue.Value * MaxBarWidth.Value; if (!everyFrame) { Finish(); } } public override void OnUpdate() { Result.Value = CurrentValue.Value / MaxValue.Value * MaxBarWidth.Value; } } }