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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Bubble Engine"
run/main_scene="uid://dvwpk5124o4es"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
SignalBus="*res://scripts/signal_bus.gd"
TutorialManager="*res://scenes/tutorial_manager.tscn"
BackgroundSfxPlayer="*res://scenes/background_sfx_player.tscn"
[display]
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/script-ide/plugin.cfg")
[gui]
theme/custom="uid://o0wj5sud0fkj"
theme/custom_font="uid://80f5vdk0lhte"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"