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Whenever I trigger the teleport, instead of just teleporting to the said location, the character's view is also rotated. This is very disorienting. Instead of moving straight, i'm moving around in circles. When triggering the teleport, I am not moving the controller, and I'm not touching the thumbstick too.
It looks like your ground-collision is lower than the mesh so I can't see the teleport target ring. Could you adjust your scene, or conversely could you give it a shot in the Godot-XR-Tools teleport demo scene. It should look as follows
Happens to me like in the video. I just set up a scene like in the video and no rotation on the ring but it rotates a bit to the right like in the video. I am on Quest 3.
Whenever I trigger the teleport, instead of just teleporting to the said location, the character's view is also rotated. This is very disorienting. Instead of moving straight, i'm moving around in circles. When triggering the teleport, I am not moving the controller, and I'm not touching the thumbstick too.
Please find the attached video for reference.
vlc-record-2024-09-13-20h12m18s-2024-09-13.20-06-42.mkv-.1.mp4
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