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inGodotVR/godot-xr-tools (press backspace or delete to remove)

In a recent project on Godot 4.4, I implemented a ground system using multiple HeightMapShape3D instances, generated and updated using Godot s PhysicsServer3D. However, I encountered several errors with ...
  • ReadOnlyMAIN
  • Opened 
    7 days ago
  • #715

ControlerHider should be ControllerHider. (Minor cosmetic issue, please don t make a random major for this)
  • lishaduck
  • Opened 
    9 days ago
  • #713

I have a pretty standard setup: I a pickable object (gun) with a mesh under it, and 2 grab points for hands, and 3 snap zones for attachments, when i pick up the gun, all is fine, but when I shoot it, ...
  • BrickmadeProductions
  • Opened 
    14 days ago
  • #712

I just tested the XR Tools 4.4.0 demo with Godot 4.4.0. I am using a HP Reverb G2 Headset on Windows 11 23H2. When teleporting to the starter room in the demo, I cannot use the trigger finger interaction ...
  • toedter
  • Opened 
    18 days ago
  • #711

A while ago we changed the material handling in Viewport2Din3D to allow users to supply a material. Unfortunately due to the need to assign the ViewportTexture we needed to add code that duplicated that ...
bug
  • BastiaanOlij
  • Opened 
    26 days ago
  • #708

Hello team! I am using Godot 4.4-beta2, with the godot-xr-tools demo and godot_openxr_vendors plugin to export and run the demo on my Quest 2 and Quest 3s. I am unable to interact using the grip with any ...
  • bearlikelion
  • 5
  • Opened 
    on Feb 3
  • #706

If you go to the loading screen scene and change the sampling on the loading screen bar from linear - nearest mipmap it looks way less blurry.
  • TrevorBlythe
  • Opened 
    on Jan 20
  • #704

Hey folks, First of all, thank you for this wonderful work you have been doing! I m trying to setup a simple door system, but the problem is my hand pose is not switching to the custom one I ve set in ...
  • LeandroSQ
  • Opened 
    on Jan 17
  • #703

The plugin.gd file is missing when downloading the add-on via the AssetLib tab. Godot version 4.3
  • JanRiebe
  • Opened 
    on Jan 14
  • #702

Whenever I change focus from Godot and I tab back into it, it reimports some files as if they changed, but there were no changes at all. These are the files that the OS detects as modified: godot-xr-tools/.godot/imported/SkyOnlyHDRI023_2K-TONEMAPPED.jpg-bcb5464e5ed42ee2463b71652f907f38.bptc.ctex-B9OPwG ...
  • Iakobs
  • 2
  • Opened 
    on Dec 26, 2024
  • #701
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