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inGodotVR/godot-xr-tools (press backspace or delete to remove)In a recent project on Godot 4.4, I implemented a ground system using multiple HeightMapShape3D instances, generated and
updated using Godot s PhysicsServer3D. However, I encountered several errors with ...
ReadOnlyMAIN
- Opened 7 days ago
- #715
ControlerHider should be ControllerHider.
(Minor cosmetic issue, please don t make a random major for this)
lishaduck
- Opened 9 days ago
- #713
I have a pretty standard setup: I a pickable object (gun) with a mesh under it, and 2 grab points for hands, and 3 snap
zones for attachments, when i pick up the gun, all is fine, but when I shoot it, ...
BrickmadeProductions
- Opened 14 days ago
- #712
I just tested the XR Tools 4.4.0 demo with Godot 4.4.0. I am using a HP Reverb G2 Headset on Windows 11 23H2.
When teleporting to the starter room in the demo, I cannot use the trigger finger interaction ...
toedter
- Opened 18 days ago
- #711
A while ago we changed the material handling in Viewport2Din3D to allow users to supply a material.
Unfortunately due to the need to assign the ViewportTexture we needed to add code that duplicated that ...
bug
BastiaanOlij
- Opened 26 days ago
- #708
Hello team! I am using Godot 4.4-beta2, with the godot-xr-tools demo and godot_openxr_vendors plugin to export and run
the demo on my Quest 2 and Quest 3s. I am unable to interact using the grip with any ...
bearlikelion
- 5
- Opened on Feb 3
- #706
If you go to the loading screen scene and change the sampling on the loading screen bar from linear - nearest mipmap it
looks way less blurry.
TrevorBlythe
- Opened on Jan 20
- #704
Hey folks, First of all, thank you for this wonderful work you have been doing!
I m trying to setup a simple door system, but the problem is my hand pose is not switching to the custom one I ve set in ...
LeandroSQ
- Opened on Jan 17
- #703
The plugin.gd file is missing when downloading the add-on via the AssetLib tab. Godot version 4.3
JanRiebe
- Opened on Jan 14
- #702
Whenever I change focus from Godot and I tab back into it, it reimports some files as if they changed, but there were no
changes at all. These are the files that the OS detects as modified:
godot-xr-tools/.godot/imported/SkyOnlyHDRI023_2K-TONEMAPPED.jpg-bcb5464e5ed42ee2463b71652f907f38.bptc.ctex-B9OPwG ...
Iakobs
- 2
- Opened on Dec 26, 2024
- #701

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