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module.xcconfig
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//
// PLACE ANY BUILD DEFINITIONS IN THIS FILE AND THEY WILL BE
// PICKED UP DURING THE APP BUILD FOR YOUR MODULE
//
// see the following webpage for instructions on the settings
// for this file:
// http://developer.apple.com/mac/library/documentation/DeveloperTools/Conceptual/XcodeBuildSystem/400-Build_Configurations/build_configs.html
//
//
// How to add a Framework (example)
//
// OTHER_LDFLAGS=$(inherited) -framework Foo
//
// Adding a framework for a specific version(s) of iPhone:
//
// OTHER_LDFLAGS[sdk=iphoneos4*]=$(inherited) -framework Foo
// OTHER_LDFLAGS[sdk=iphonesimulator4*]=$(inherited) -framework Foo
//
//
// How to add a compiler define:
//
// OTHER_CFLAGS=$(inherited) -DFOO=1
//
//
// IMPORTANT NOTE: always use $(inherited) in your overrides
//
OTHER_LDFLAGS=$(inherited) -ObjC -fobjc-arc -lc++ -lsqlite3 -lz -lxml2 -framework CoreText -framework CoreMedia -framework MediaPlayer -framework AVFoundation -framework ImageIO -framework MessageUI -framework CoreGraphics -framework QuartzCore -framework CFNetwork -framework MobileCoreServices -framework SystemConfiguration -framework AssetsLibrary -framework Photos -framework Security -framework QuickLook -framework AudioToolbox -framework CoreTelephony -framework GLKit -framework OpenGLES -framework CoreImage -framework JavaScriptCore -framework Accelerate -framework WebKit -framework SafariServices -framework PSPDFKit
FRAMEWORK_SEARCH_PATHS=$(inherited) "$(SRCROOT)/../../Resources/iphone"
LD_RUNPATH_SEARCH_PATHS=$(inherited) "@executable_path/Frameworks" $(FRAMEWORK_SEARCH_PATHS)