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array_override_common.gsc
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#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\util_shared;
#insert scripts\shared\shared.gsh;
#insert scripts\zm\array_override\array_override_common.gsh;
#namespace array_override;
#define NOTIFY_SELF(n_add) self notify("override_state_change",n_type,str_name,n_add,is_override_exluded_from_notif(str_name))
function register(str_name,n_type,func)
{
switch(n_type)
{
case ARRAY_RANDOM:
DEFAULT(self.array_random_override,array());
self.array_random_override[str_name] = func;
break;
case ARRAY_RANDOMIZE:
DEFAULT(self.array_randomize_override,array());
self.array_randomize_override[str_name] = func;
break;
}
NOTIFY_SELF(1);
}
function unregister(str_name,n_type)
{
switch(n_type)
{
case ARRAY_RANDOM:
ArrayRemoveIndex(self.array_random_override,str_name,1);
break;
case ARRAY_RANDOMIZE:
ArrayRemoveIndex(self.array_randomize_override,str_name,1);
break;
}
NOTIFY_SELF(-1);
}
function private reregister(str_name,n_type)
{
switch(n_type)
{
case ARRAY_RANDOM:
func = self.array_random_override[str_name];
break;
case ARRAY_RANDOMIZE:
func = self.array_randomize_override[str_name];
break;
}
if (!isdefined(func)) return;
increment_exclude_from_notif(str_name);
unregister(str_name,n_type);
register(str_name,n_type,func);
decrement_exclude_from_notif(str_name);
}
#define EXCLUDE_FROM_NOTIF_DEFAULTS MAKE_ARRAY(self.override_notif_exclude) DEFAULT(self.override_notif_exclude[str_name],0);
function increment_exclude_from_notif(str_name)
{
EXCLUDE_FROM_NOTIF_DEFAULTS
self.override_notif_exclude[str_name]++;
}
function decrement_exclude_from_notif(str_name)
{
EXCLUDE_FROM_NOTIF_DEFAULTS
self.override_notif_exclude[str_name]--;
if (self.override_notif_exclude[str_name] <= 0) ArrayRemoveIndex(self.override_notif_exclude,str_name,1);
}
function private is_override_exluded_from_notif(str_name)
{
MAKE_ARRAY(self.override_notif_exclude)
return IS_TRUE(self.override_notif_exclude[str_name]);
}
function autoexec init_player_overrides()
{
callback::on_connect(&on_player_connect);
}
function private on_player_connect()
{
self.array_random_override = array();
self.array_randomize_override = array();
}
function register_recursive(str_name,n_type,func,b_ex_notif = false)
{
switch(n_type)
{
case ARRAY_RANDOM:
DEFAULT(level.recursive_random_override,array());
level.recursive_random_override[str_name] = SpawnStruct();
struct = level.recursive_random_override[str_name];
break;
case ARRAY_RANDOMIZE:
DEFAULT(level.recursive_randomize_override,array());
level.recursive_randomize_override[str_name] = SpawnStruct();
struct = level.recursive_randomize_override[str_name];
break;
}
struct.func = func;
struct.b_ex_notif = b_ex_notif;
struct.count = 0;
struct.a_flag = array();
}
#define RECURSIVE_SWITCHBLOCK switch(n_type){\
case ARRAY_RANDOM: struct = level.recursive_random_override[str_name];break;\
case ARRAY_RANDOMIZE: struct = level.recursive_randomize_override[str_name];break;}\
if (!isdefined(struct)) return;
function increment_register(str_name,n_type)
{
RECURSIVE_SWITCHBLOCK
if (struct.count <= 0)
{
struct.count = 0;
if (struct.b_ex_notif) level increment_exclude_from_notif(str_name);
level register(str_name,n_type,struct.func);
}
struct.count++;
thread update_recursive_flags(struct);
}
function decrement_register(str_name,n_type,b_unregister = false)
{
RECURSIVE_SWITCHBLOCK
struct.count--;
if (b_unregister || struct.count <= 0)
{
level unregister(str_name,n_type);
if (struct.b_ex_notif) level decrement_exclude_from_notif(str_name);
struct.count = 0;
}
thread update_recursive_flags(struct);
}
function run_recursive_override_instance(str_name,n_type,func)
{
//fix this
id = self GetEntityNumber() + 1;
wait(.05 * id);
//
increment_register(str_name,n_type);
[[func]]();
decrement_register(str_name,n_type);
}
function add_recursive_override_flag(str_name,n_type,a_flags)
{
RECURSIVE_SWITCHBLOCK
DEFAULT(struct.a_flag,array());
foreach (flag in a_flags)
{
if (!IsArray(flag)) flag_array = array(flag);
else flag_array = flag;
str_flag = flag_array[0];
if (!IsString(str_flag)) continue;
n_count = VAL(flag_array[1],0);
flag_struct = SpawnStruct();
flag_struct.flag = str_flag;
flag_struct.required_count = n_count;
flag_struct.comparison = flag_array[2];
struct.a_flag[struct.a_flag.size] = flag_struct;
level flag::init(str_flag);
update_specific_flag(flag_struct,struct.count);
}
}
function update_recursive_flags(struct)
{
foreach (flag_struct in struct.a_flag)
{
update_specific_flag(flag_struct,struct.count);
}
}
function private update_specific_flag(flag_struct,n_count)
{
if (IsFunctionPtr(flag_struct.required_count)) required_count = [[flag_struct.required_count]]();
else required_count = flag_struct.required_count;
if (IsFunctionPtr(flag_struct.comparison)) b_val = [[flag_struct.comparison]](n_count,required_count);
else b_val = n_count === required_count;
if (isdefined(b_val)) level flag::set_val(flag_struct.flag,b_val);
}
function link_to_recursive_flag(str_name,n_type,a_flag,b_waitForAll = false)
{
level endon("end_game");
if (!isdefined(a_flag)) return;
if (!IsArray(a_flag)) a_flag = array(a_flag);
if (b_waitForAll) {waitFunc = &flag::wait_till_all; waitClearFunc = &flag::wait_till_clear_all;}
else {waitFunc = &flag::wait_till_any; waitClearFunc = &flag::wait_till_clear_all;}
while(1)
{
level [[waitFunc]](a_flag);
level [[waitClearFunc]](a_flag);
wait .05;
level reregister(str_name,n_type);
}
}