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On a 90w RTX 3060 Mobile, frame time heavy hitters:
Render Opaque Pass: 30.2% (5 ms)
Render GI + Render Shadows: 16.2% (2.7 ms)
FSR 2: 11.7% (2 ms)
GI + Render Pass Pre Pass: 9% (1.5 ms)
Process SSIL: 8.5% (1.4 ms)
Depth of Field: 8.4% (1.4 ms)
Screen-Space Reflections: 5.7% (1 ms)
Render Opaque Pass is heavy due to lamp post shadows, goes down to 20% on Normal Quality Scaling.
SSIL and SSR is off on Normal Quality Scaling, saving a whopping 14.2% of GPU time.
FSR 2 has a disproportionately high performance cost.
The text was updated successfully, but these errors were encountered:
On a 90w RTX 3060 Mobile, frame time heavy hitters:
Render Opaque Pass: 30.2% (5 ms)
Render GI + Render Shadows: 16.2% (2.7 ms)
FSR 2: 11.7% (2 ms)
GI + Render Pass Pre Pass: 9% (1.5 ms)
Process SSIL: 8.5% (1.4 ms)
Depth of Field: 8.4% (1.4 ms)
Screen-Space Reflections: 5.7% (1 ms)
Render Opaque Pass is heavy due to lamp post shadows, goes down to 20% on Normal Quality Scaling.
SSIL and SSR is off on Normal Quality Scaling, saving a whopping 14.2% of GPU time.
FSR 2 has a disproportionately high performance cost.
The text was updated successfully, but these errors were encountered: