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It keeps producing it when I was around rocky hill. I was at 13000 errors when I realized. I thought I fixed this long ago, but it's still here. We could fix it by implementing #438 but that's easier said then done. In the meantime we should try to come up with a solution for this error.
It's a technical problem. It sets the current navigation map in this line in MobFollow.gd: var current_chunk = mob.get_chunk_from_position(target_location), but the navigationmap might disappear after it is set. This could happen when the mob is just on the edge of a chunk, which is why it will not happen consistently.
The text was updated successfully, but these errors were encountered:
I got this error:
It keeps producing it when I was around rocky hill. I was at 13000 errors when I realized. I thought I fixed this long ago, but it's still here. We could fix it by implementing #438 but that's easier said then done. In the meantime we should try to come up with a solution for this error.
It's a technical problem. It sets the current navigation map in this line in
MobFollow.gd
:var current_chunk = mob.get_chunk_from_position(target_location)
, but the navigationmap might disappear after it is set. This could happen when the mob is just on the edge of a chunk, which is why it will not happen consistently.The text was updated successfully, but these errors were encountered: