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Move Debug Trajectory #15

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Lecrapouille opened this issue Jan 3, 2023 · 0 comments
Open

Move Debug Trajectory #15

Lecrapouille opened this issue Jan 3, 2023 · 0 comments

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@Lecrapouille
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Renderer.cpp: void Renderer::draw(Car const& car, ... the following code

    if (car.isEgo() && car.hasECU<AutoParkECU>())
    {
        AutoParkECU const& ecu = car.getECU<AutoParkECU>();
        if (ecu.hasTrajectory())
        {
            ecu.trajectory().draw(target, states);
        }
    }

is not the best place to be called:

  • Concrete ECU (such as AutoParkECU) shall be known.
  • Shall we had virtual void ECU::draw() = 0 ?
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