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GhostModForTas.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>Celeste.Mod.GhostModForTas</RootNamespace>
<TargetFramework>net7.0</TargetFramework>
<LangVersion>11</LangVersion>
<CelestePrefix Condition="'$(CelestePrefix)' == '' And Exists('../../Celeste.dll')">../..</CelestePrefix>
<Nullable>enable</Nullable>
<AssemblyTitle>GhostModForTas</AssemblyTitle>
<MSBuildWarningsAsMessages>$(MSBuildWarningsAsMessages);MSB3270</MSBuildWarningsAsMessages>
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemDefinitionGroup>
<PackageReference IncludeAssets="compile" />
<Reference>
<Private>False</Private>
</Reference>
</ItemDefinitionGroup>
<PropertyGroup>
<PathMap>$(MSBuildProjectDirectory)=GhostModForTas/</PathMap>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<WarningLevel>4</WarningLevel>
<NoWarn>CS8618</NoWarn>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Krafs.Publicizer" Version="2.2.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="MonoMod.Utils" Version="22.7.31.1" />
<PackageReference Include="YamlDotNet" Version="8.1.2" />
</ItemGroup>
<ItemGroup>
<Reference Include="Celeste">
<HintPath>..\..\Celeste.dll</HintPath>
</Reference>
<Reference Include="CelesteTAS-EverestInterop">
<HintPath>..\CelesteTAS-EverestInterop\bin\CelesteTAS-EverestInterop.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="StudioCommunication">
<HintPath>..\CelesteTAS-EverestInterop\bin\StudioCommunication.dll</HintPath>
</Reference>
<Reference Include="FNA">
<HintPath>lib-stripped\FNA.dll</HintPath>
</Reference>
<Reference Include="GravityHelper">
<HintPath>lib-stripped\GravityHelper.dll</HintPath>
</Reference>
<Reference Include="MMHOOK_Celeste">
<HintPath>lib-stripped\MMHOOK_Celeste.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>lib-stripped\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>lib-stripped\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="SpeedrunTool">
<HintPath>..\SpeedrunTool\SpeedrunTool.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup>
<PublicizerRuntimeStrategies>Unsafe;IgnoresAccessChecksTo</PublicizerRuntimeStrategies>
</PropertyGroup>
<ItemGroup>
<Publicize Include="Celeste" IncludeCompilerGeneratedMembers="false" />
<Publicize Include="CelesteTAS-EverestInterop:TAS.EverestInterop.InfoHUD.InfoHud.WriteTasInput" />
<Publicize Include="CelesteTAS-EverestInterop:TAS.Entities.Toast" />
<Publicize Include="CelesteTAS-EverestInterop:TAS.EverestInterop.MouseInput" />
<Publicize Include="CelesteTAS-EverestInterop:TAS.Gameplay.CenterCamera" />
<DoNotPublicize Include="Celeste:Monocle.Scene.OnEndOfFrame" />
<DoNotPublicize Include="Celeste:Monocle.Entity.PostUpdate" />
<DoNotPublicize Include="Celeste:Celeste.Mod.TextInput.OnInput" />
</ItemGroup>
<PropertyGroup>
<PublicizerClearCacheOnClean>true</PublicizerClearCacheOnClean>
</PropertyGroup>
<ItemGroup>
<Compile Remove="lib-stripped\**" />
<EmbeddedResource Remove="lib-stripped\**" />
</ItemGroup>
<ItemGroup>
<None Remove="lib-stripped\**" />
</ItemGroup>
</Project>