Releases: MacSergey/NodeController30
Version 3.3.0.3
- Added game version checking
Version 3.3.0.2
- Fixed end node rotation
Version 3.3.0.1
- Fixed crashing with Chinese localization
Version 3.3
[UPDATED] Added the ability to disable option "fix stuck pedestrian on long intersections" due to complaining about affecting simulation speed. The option is disabled by default, can be enabled in the mod settings.
[NEW] Added option "Collision". if you disable it for segment, segment will not have limits for changing offset and can be overlapped by other segments.
[NEW] Added option "Nodeless". it makes segment render without node.
[NEW] Added the ability to hide unused options. All options exclude offset, shift and rotate can be hidden in the mod settings if you dont use them.
[FIXED] Fixed shift calculation on middle nodes.
[UPDATED] Max slope value for roads was increased to 60 degrees.
[UPDATED] Max tweest value for roads was increased to 60 degrees.
[UPDATED] Max shift value was increased to 64 meters.
[FIXED] Fixed hole in overlay on such a big nodes.
[TRANSLATION] Added Romanian language.
v3.2.0.2
v3.2.0.1
v3.2
- Added the ability to edit decorative networks. Max slope and twist value for decoration networks is 85 degrees.
- Changed game limit for calculation path for pedestrion on intersection: pedestrian no more stuck on wide intersections.
- Added option for insertion nodes: click on segnemt (default behavior like before), click with Ctrl on segment, disabled.
- Added twist options:
--- Calculate twist by nearby nodes - set average twist value to node.
--- Calculate twist by intersections - set twist value for all nodes between intersection for smooth transition (like -4°,-2°,0°,+2°,+4°).
--- Set twist between intersections - set this twist value for all nodes between intersection. - Added ability to change slope value for each segment on middle node.
- Added the ability to change offset and rotation for end nodes.
- Overlay was adapted for too narrow networks.
- Fixed calculation for nodeless networks.
- Fixed calculation of node insertion.