@@ -54,11 +54,10 @@ void LoadChocolateScreen::draw_buttons(draw_mode_t what) {
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cmd.tag (3 ).colors (mydata.repeat_tag == 6 ? action_btn : normal_btn).button (x, y, h, v, GET_TEXT_F (MSG_LOAD));
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ui.bounds (POLY (load_screen_start_stop_btn), x, y, h, v);
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- if (mydata.repeat_tag == 0 ) {
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- cmd.colors (normal_btn).enabled (false );
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- } else {
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- cmd.colors (mydata.repeating ? action_btn : normal_btn).enabled (true );
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- }
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+ if (mydata.repeat_tag == 0 )
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+ cmd.colors (normal_btn).enabled (false );
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+ else
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+ cmd.colors (mydata.repeating ? action_btn : normal_btn).enabled (true );
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cmd.tag (4 ).button (x, y, h, v, GET_TEXT_F (MSG_START_STOP));
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ui.bounds (POLY (load_screen_back_btn), x, y, h, v);
@@ -115,24 +114,16 @@ void LoadChocolateScreen::onRedraw(draw_mode_t what) {
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}
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bool LoadChocolateScreen::onTouchStart (uint8_t tag) {
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- if (tag != 4 ) {
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- mydata.repeating = false ;
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- }
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+ if (tag != 4 ) mydata.repeating = false ;
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return true ;
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}
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bool LoadChocolateScreen::onTouchEnd (uint8_t tag) {
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using namespace ExtUI ;
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switch (tag) {
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- case 2 :
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- mydata.repeat_tag = 5 ;
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- break ;
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- case 3 :
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- mydata.repeat_tag = 6 ;
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- break ;
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- case 4 :
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- mydata.repeating = !mydata.repeating ;
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- break ;
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+ case 2 : mydata.repeat_tag = 5 ; break ;
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+ case 3 : mydata.repeat_tag = 6 ; break ;
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+ case 4 : mydata.repeating = !mydata.repeating ; break ;
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case 1 : GOTO_PREVIOUS (); break ;
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}
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return true ;
@@ -153,12 +144,8 @@ bool LoadChocolateScreen::onTouchHeld(uint8_t tag) {
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#define UI_INCREMENT_AXIS (axis ) UI_INCREMENT(AxisPosition_mm, axis);
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#define UI_DECREMENT_AXIS (axis ) UI_DECREMENT(AxisPosition_mm, axis);
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switch (tag) {
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- case 5 :
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- UI_INCREMENT_AXIS (E0 );
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- break ;
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- case 6 :
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- UI_DECREMENT_AXIS (E0 );
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- break ;
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+ case 5 : UI_INCREMENT_AXIS (E0 ); break ;
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+ case 6 : UI_DECREMENT_AXIS (E0 ); break ;
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default : return false ;
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}
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#undef UI_DECREMENT_AXIS
@@ -170,10 +157,10 @@ void LoadChocolateScreen::onIdle() {
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reset_menu_timeout ();
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if (mydata.repeating ) onTouchHeld (mydata.repeat_tag );
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if (refresh_timer.elapsed (STATUS_UPDATE_INTERVAL)) {
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- if (!EventLoop::is_touch_held ())
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- onRefresh ();
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+ if (!EventLoop::is_touch_held ()) onRefresh ();
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refresh_timer.start ();
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}
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BaseScreen::onIdle ();
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}
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+
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#endif // COCOA_LOAD_CHOCOLATE_SCREEN
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