|
| 1 | +--- |
| 2 | +title: 'Boot and Status screens' |
| 3 | +description: 'Complete guide to Marlin configuration options.' |
| 4 | + |
| 5 | +author: dust |
| 6 | +contrib: |
| 7 | +category: [ configuration ] |
| 8 | +--- |
| 9 | + |
| 10 | +# `_Bootscreen.h` |
| 11 | +The bootscreen is displayed before the Marlin splash screen. This is available on 128x64 mono lcd displays and character lcd displays. |
| 12 | +Requires: CUSTOM_STATUS_SCREEN_IMAGE |
| 13 | +Use [Marlin converter tool](https://marlinfw.org/tools/u8glib/converter.html) to generate custom bootscreens. |
| 14 | + |
| 15 | +## Animation Options |
| 16 | +```cpp |
| 17 | +#define CUSTOM_BOOTSCREEN_ANIMATED |
| 18 | +#define CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME // Each frame also has a duration |
| 19 | +#define CUSTOM_BOOTSCREEN_FRAME_TIME 500 // (ms) Same time for all frames |
| 20 | +``` |
| 21 | +`CUSTOM_BOOTSCREEN_ANIMATED_FRAME_TIME` [See example for details](https://github.com/MarlinFirmware/Configurations/blob/import-2.1.x/config/examples/AnimationExample/_Bootscreen.h)<br> |
| 22 | +`CUSTOM_BOOTSCREEN_FRAME_TIME` Value specifies constant time between frames in ms. |
| 23 | +
|
| 24 | +## Bootscreen Options |
| 25 | +```cpp |
| 26 | +#define CUSTOM_BOOTSCREEN_TIMEOUT 3000 // (ms) timeout for the bootscreen |
| 27 | +#define CUSTOM_BOOTSCREEN_X 5 |
| 28 | +#define CUSTOM_BOOTSCREEN_Y 5 |
| 29 | +``` |
| 30 | + |
| 31 | +`CUSTOM_BOOTSCREEN_TIMEOUT` Value specifies the time the boot screen is displayed in ms. Default is 2500 if not specified. |
| 32 | +`CUSTOM_BOOTSCREEN_[X|Y]` Absolute pixel or character offet. If omitted is set to centre the image. |
| 33 | + |
| 34 | +## Bitmap Options |
| 35 | +```cpp |
| 36 | +#define CUSTOM_BOOTSCREEN_BMPWIDTH 120 |
| 37 | +#define CUSTOM_BOOTSCREEN_BMPHEIGHT 60 |
| 38 | +#define CUSTOM_BOOTSCREEN_BOTTOM_JUSTIFY |
| 39 | +#define CUSTOM_BOOTSCREEN_INVERTED |
| 40 | +#define COMPACT_CUSTOM_BOOTSCREEN |
| 41 | +#define COMPACT_CUSTOM_BOOTSCREEN_EXT |
| 42 | +``` |
| 43 | +
|
| 44 | +`CUSTOM_BOOTSCREEN_BMPWIDTH` Image width in pixels.<br> |
| 45 | +`CUSTOM_BOOTSCREEN_BMPHEIGHT` Image height in pixels. If omitted is calculated from image data.<br> |
| 46 | +`CUSTOM_BOOTSCREEN_INVERTED` Inverts the image. On and off pixels are swapped.<br> |
| 47 | +`COMPACT_CUSTOM_BOOTSCREEN` Use compressed image data to save some flash space<sup>*</sup>.<br> |
| 48 | +`COMPACT_CUSTOM_BOOTSCREEN_EXT` Use extended compressed image data to save some flash space<sup>*</sup>. |
| 49 | +
|
| 50 | +<sup>*</sup>Use the [Marlin converter tool](https://marlinfw.org/tools/u8glib/converter.html) To generate compressed data, it will automatically choose the best compression option for your image data. |
| 51 | +
|
| 52 | +## Character Options |
| 53 | +```cpp |
| 54 | +#define CHR0 "\x8" // Note: cannot be 0, 0 conflicts with string terminator character. |
| 55 | +#define CHR1 "\x1" |
| 56 | +#define CHR2 "\x2" |
| 57 | +#define CHR3 "\x3" |
| 58 | +#define CHR4 "\x4" |
| 59 | +#define CHR5 "\x5" |
| 60 | +#define CHR6 "\x6" |
| 61 | +#define CHR7 "\x7" |
| 62 | +``` |
| 63 | +Define these characters so they can easily be used in custom boot screen strings.The display can have up to 8 custom characters. |
| 64 | + |
| 65 | +## Character bootscreen example |
| 66 | +{: .floater.framed} |
| 67 | + |
| 68 | +```cpp |
| 69 | +#define CHR0 "\x8" // Note: cannot be 0, 0 conflicts with string terminator character. |
| 70 | +#define CHR1 "\x1" |
| 71 | +#define CHR2 "\x2" |
| 72 | +#define CHR3 "\x3" |
| 73 | +#define CHR4 "\x4" |
| 74 | +#define CHR5 "\x5" |
| 75 | +#define CHR6 "\x6" |
| 76 | +#define CHR7 "\x7" |
| 77 | + |
| 78 | +static PGMSTR(custom_boot_line_1, CHR0 " CUSTOM BOOT " CHR2 CHR3 CHR4); |
| 79 | +static PGMSTR(custom_boot_line_2, CHR1 " SCREEN TEST " CHR5 CHR6 CHR7); |
| 80 | +const char * const custom_boot_lines[] PROGMEM = { custom_boot_line_1, custom_boot_line_2 }; |
| 81 | + |
| 82 | +/** |
| 83 | + * Up to 8 custom characters of 5 x 8 pixels |
| 84 | + * Use an online editor such as https://maxpromer.github.io/LCD-Character-Creator/ |
| 85 | + */ |
| 86 | +const static PROGMEM byte customBootChars[][8] = { |
| 87 | + { // CHR0 |
| 88 | + B00100, |
| 89 | + B01110, |
| 90 | + B11011, |
| 91 | + B01110, |
| 92 | + B10101, |
| 93 | + B01110, |
| 94 | + B00100, |
| 95 | + B00100 |
| 96 | + }, { // CHR1 |
| 97 | + B00001, |
| 98 | + B00001, |
| 99 | + B00011, |
| 100 | + B00010, |
| 101 | + B00110, |
| 102 | + B10100, |
| 103 | + B11100, |
| 104 | + B01000 |
| 105 | + }, { // CHR2 |
| 106 | + B00000, |
| 107 | + B00000, |
| 108 | + B00011, |
| 109 | + B00100, |
| 110 | + B01000, |
| 111 | + B01000, |
| 112 | + B10001, |
| 113 | + B10001 |
| 114 | + }, { // CHR3 |
| 115 | + B00000, |
| 116 | + B11111, |
| 117 | + B00000, |
| 118 | + B00000, |
| 119 | + B00000, |
| 120 | + B00000, |
| 121 | + B10001, |
| 122 | + B10001 |
| 123 | + }, { // CHR4 |
| 124 | + B00000, |
| 125 | + B00000, |
| 126 | + B11000, |
| 127 | + B00100, |
| 128 | + B00010, |
| 129 | + B00010, |
| 130 | + B10001, |
| 131 | + B10001 |
| 132 | + }, { // CHR5 |
| 133 | + B10000, |
| 134 | + B10000, |
| 135 | + B10000, |
| 136 | + B01000, |
| 137 | + B01000, |
| 138 | + B00100, |
| 139 | + B00011, |
| 140 | + B00000 |
| 141 | + }, { // CHR6 |
| 142 | + B00000, |
| 143 | + B00000, |
| 144 | + B00000, |
| 145 | + B10001, |
| 146 | + B01110, |
| 147 | + B00000, |
| 148 | + B00000, |
| 149 | + B11111 |
| 150 | + }, { // CHR7 |
| 151 | + B00001, |
| 152 | + B00001, |
| 153 | + B00001, |
| 154 | + B00010, |
| 155 | + B00010, |
| 156 | + B00100, |
| 157 | + B11000, |
| 158 | + B00000 |
| 159 | + } |
| 160 | +}; |
| 161 | +``` |
| 162 | +# `_Statusscreen.h` |
| 163 | +The logo is displayed in the top left of the main Marlin status screen. |
| 164 | +This is available on 128x64 mono lcd displays. |
| 165 | +Requires: CUSTOM_STATUS_SCREEN_IMAGE |
| 166 | +Use [Marlin converter tool](https://marlinfw.org/tools/u8glib/converter.html) to generate custom status logos. |
| 167 | +
|
| 168 | +## Status logo options |
| 169 | +```cpp |
| 170 | +#define STATUS_BED_ANIM |
| 171 | +#define STATUS_BED_X 70 |
| 172 | +#define STATUS_HEATERS_X 48 |
| 173 | +#define STATUS_HOTEND_ANIM |
| 174 | +#define STATUS_LOGO_WIDTH 21 |
| 175 | +#define STATUS_LOGO_X 0 |
| 176 | +#define STATUS_LOGO_Y 0 |
| 177 | +``` |
| 178 | +`STATUS_BED_X` Postion of heated bed icon<br> |
| 179 | +`STATUS_HEATERS_X` Position of first hotend icon<br> |
| 180 | +`STATUS_LOGO_WIDTH`Width of status logo in bits<br> |
| 181 | +`STATUS_LOGO_[X|Y]` Start X|Y postion of status logo<br> |
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