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Queue.hpp
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template <typename T>
class QueueNode
{
public:
T data;
QueueNode<T> *next;
QueueNode()
{
next = nullptr;
}
QueueNode(T data)
{
this->data = data;
next = nullptr;
}
};
template <typename T>
class PriorityQueue
{
int size;
QueueNode<T> *front, *tail;
public:
PriorityQueue()
{
front = nullptr;
tail = nullptr;
size = 0;
}
void enqueue(T data)
{
size++;
if (front == nullptr)
{
front = new QueueNode<T>(data);
return;
}
else if (front != nullptr && tail == nullptr)
{
tail = new QueueNode<T>(data);
front->next = tail;
return;
}
QueueNode<T> *newNode = new QueueNode<T>(data);
tail->next = newNode;
tail = newNode;
sortPriorityQueue();
}
void dequeue()
{
if (front == nullptr)
return;
size--;
QueueNode<T> *temp = front;
if (front->next)
front = front->next;
else
front = nullptr;
delete temp;
}
T showFront()
{
return this->front->data;
}
T &showBack()
{
return this->tail->data;
}
bool isEmpty()
{
// returns true if the queue is empty, else false
return size == 0;
}
void printQueue()
{
QueueNode<T> *temp = this->front;
while (temp)
{
std::cout << temp->data << " -- ";
temp = temp->next;
}
std::cout << '\n';
}
int getSize()
{
return this->size;
}
void sortPriorityQueue()
{
QueueNode<T> *temp = this->front;
while (temp)
{
QueueNode<T> *temp2 = temp->next;
while (temp2)
{
if (temp->data > temp2->data)
{
T tempData = temp->data;
temp->data = temp2->data;
temp2->data = tempData;
}
temp2 = temp2->next;
}
temp = temp->next;
}
}
void UpdatePriorityQueue(T data)
{
// assuming that its a pair of distance and vertex id
QueueNode<T> *temp = front;
while (temp != nullptr)
{
if (temp->data.second == data.second)
{
temp->data.first = data.first;
}
temp = temp->next;
}
}
};