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script.js
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import { startConfetti, stopConfetti, removeConfetti } from "./confetti.js";
const playerScoreEl = document.getElementById("playerScore");
const playerChoiceEl = document.getElementById("playerChoice");
const computerScoreEl = document.getElementById("computerScore");
const computerChoiceEl = document.getElementById("computerChoice");
const playerRock = document.getElementById("playerRock");
const playerPaper = document.getElementById("playerPaper");
const playerScissors = document.getElementById("playerScissors");
const playerLizard = document.getElementById("playerLizard");
const playerSpock = document.getElementById("playerSpock");
const computerRock = document.getElementById("computerRock");
const computerPaper = document.getElementById("computerPaper");
const computerScissors = document.getElementById("computerScissors");
const computerLizard = document.getElementById("computerLizard");
const computerSpock = document.getElementById("computerSpock");
const allGameIcons = document.querySelectorAll(".far");
const resultText = document.getElementById("resultText");
const choices = {
rock: { name: "Rock", defeats: ["scissors", "lizard"] },
paper: { name: "Paper", defeats: ["rock", "spock"] },
scissors: { name: "Scissors", defeats: ["paper", "lizard"] },
lizard: { name: "Lizard", defeats: ["paper", "spock"] },
spock: { name: "Spock", defeats: ["scissors", "rock"] },
};
let playerScoreNumber = 0;
let computerScoreNumber = 0;
let computerChoice = "";
// Reset all 'selected' icons, remove confetti
function resetSelected() {
allGameIcons.forEach((icon) => {
icon.classList.remove("selected");
});
stopConfetti();
removeConfetti();
}
// Reset score & playerChoice/computerChoice
function resetAll() {
playerScoreNumber = 0;
computerScoreNumber = 0;
playerScoreEl.textContent = playerScoreNumber;
computerScoreEl.textContent = computerScoreNumber;
playerChoiceEl.textContent = "";
computerChoiceEl.textContent = "";
resultText.textContent = "";
resetSelected();
}
window.resetAll = resetAll;
// Random computer choice
function computerRandomChoice() {
const computerChoiceNumber = Math.random();
if (computerChoiceNumber < 0.2) {
computerChoice = "rock";
} else if (computerChoiceNumber <= 0.4) {
computerChoice = "paper";
} else if (computerChoiceNumber <= 0.6) {
computerChoice = "scissors";
} else if (computerChoiceNumber <= 0.8) {
computerChoice = "lizard";
} else {
computerChoice = "spock";
}
}
// Add 'selected' styling & computerChoice
function displayComputerChoice() {
switch (computerChoice) {
case "rock":
computerRock.classList.add("selected");
computerChoiceEl.textContent = " --- Rock";
break;
case "paper":
computerPaper.classList.add("selected");
computerChoiceEl.textContent = " --- Paper";
break;
case "scissors":
computerScissors.classList.add("selected");
computerChoiceEl.textContent = " --- Scissors";
break;
case "lizard":
computerLizard.classList.add("selected");
computerChoiceEl.textContent = " --- Lizard";
break;
case "spock":
computerSpock.classList.add("selected");
computerChoiceEl.textContent = " --- Spock";
break;
default:
break;
}
}
// Check result, increase scores, update resultText
function updateScore(playerChoice) {
if (playerChoice === computerChoice) {
resultText.textContent = "It's a tie.";
} else {
const choice = choices[playerChoice];
if (choice.defeats.indexOf(computerChoice) > -1) {
startConfetti();
resultText.textContent = "You Won!";
playerScoreNumber++;
playerScoreEl.textContent = playerScoreNumber;
} else {
resultText.textContent = "You Lost!";
computerScoreNumber++;
computerScoreEl.textContent = computerScoreNumber;
}
}
}
// Call functions to process turn
function checkResult(playerChoice) {
resetSelected();
computerRandomChoice();
displayComputerChoice();
updateScore(playerChoice);
}
// Passing player selection value and styling icons
function select(playerChoice) {
checkResult(playerChoice);
// Add 'selected' styling & playerChoice
switch (playerChoice) {
case "rock":
playerRock.classList.add("selected");
playerChoiceEl.textContent = " --- Rock";
break;
case "paper":
playerPaper.classList.add("selected");
playerChoiceEl.textContent = " --- Paper";
break;
case "scissors":
playerScissors.classList.add("selected");
playerChoiceEl.textContent = " --- Scissors";
break;
case "lizard":
playerLizard.classList.add("selected");
playerChoiceEl.textContent = " --- Lizard";
break;
case "spock":
playerSpock.classList.add("selected");
playerChoiceEl.textContent = " --- Spock";
break;
default:
break;
}
}
window.select = select;
// On startup, set initial values
resetAll();