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Mega Duck support? #168
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They aren't identical hardware wise either. It would take significantly more effort than it is worth to add a switch in the OSD to change how that data address lines work. It would be more appropriate for someone to develop a new core by forking this core. Maybe this is an opportunity for you to learn how? :)
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Ahh, that definitely looks pretty different, yeah. I guess I didn't consider differences to the CGB model and the fact that the core is reimplementing GBC hardware. My mistake. From what I've read about and heard about, it's the original DMG model that the MegaDuck shares so much in common with. It has the exact same CPU clock speed, the 16 KB RAM in two chips (one for video RAM and the other for work RAM) and the similarities are so dead-on there that it's suspected to be made from stolen hardware documents/HDL code. According to Lior Halphon (the developer of SameBoy) the only differences to the DMG are lack of boot ROM and aforementioned shuffled registers. Still, "more effort than it's worth" is a totally reasonable assessment of this sort of thing. I appreciate the acknowledgement of this suggestion. Closing. |
@Em-K-IronFist this is added now. You can try the latest unstable build here: |
@birdybro this is the most unexpected and wonderful surprise I've seen in ages! Thank you! |
Thank @Kitrinx she made it happen :) |
Not exactly trivial to implement but I've been hearing that the Mega Duck is identical hardware-wise to a Game Boy with the exception of some data address lines having been moved, making game cartridges and ROM data nominally incompatible. The similarities are such that LIJI32 was able to make a highly accurate branch of SameBoy compatible with Mega Duck games in a very short space of time: https://github.com/LIJI32/SameBoy/tree/SameDuck
A very goofy request I'm sure, but it might make a fun rainy day project.
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