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Seems like after 0b7e8 the video resolution slider is useless. The game always renders at a high resolution, no matter what this slider says.
This setting should either be fixed, or removed from the project if there isn't a good way to make this work.
The text was updated successfully, but these errors were encountered:
Looks like there are already reports of this: godotengine/godot#70142
And it's fixed in Godot 4.3 godotengine/godot#83976
So, let's wait for Godot 4.3 and see if this is fixed...
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Fixed by upgrading to Godot 4.3 in 928a82d
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Seems like after 0b7e8 the video resolution slider is useless.

The game always renders at a high resolution, no matter what this slider says.
This setting should either be fixed, or removed from the project if there isn't a good way to make this work.
The text was updated successfully, but these errors were encountered: