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[FEATURE] Create a new set of nested prefabs for menus #27

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japtar10101 opened this issue Sep 11, 2019 · 1 comment
Open
1 of 3 tasks

[FEATURE] Create a new set of nested prefabs for menus #27

japtar10101 opened this issue Sep 11, 2019 · 1 comment
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enhancement New feature or request needs-priority Indicates the priority of the issue has not been determined yet. This is the default priority. split to a package A de-coupling task to split a feature in this project into its own Unity package repository.

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@japtar10101
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japtar10101 commented Sep 11, 2019

Is your feature request related to a problem? Please describe.

Menus.

Describe the solution you'd like

Create a set of nested prefabs for setting up all menus. In addition, create sets of prefabs in example scenes (both start and levels) for arcade games with only one level and a high score system, and other games that has multiple levels (and potentially high scores).

Tasklist

Describe alternatives you've considered

Scripts dynamically adding menus to the current one.

Additional context

Carry-over from the old Bitbucket Mercurial project:
https://bitbucket.org/OmiyaGames/hg-template-unity-project/issues/62/create-a-new-set-of-nested-prefabs-for

@japtar10101 japtar10101 added enhancement New feature or request needs-priority Indicates the priority of the issue has not been determined yet. This is the default priority. labels Sep 11, 2019
@japtar10101
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Note that technically, this task is mostly complete: I do, however, want to revisit this task again, this time on splitting up the Options menu, especially after re-writing how the game stores its saves data.

@japtar10101 japtar10101 added the split to a package A de-coupling task to split a feature in this project into its own Unity package repository. label Dec 29, 2019
@japtar10101 japtar10101 self-assigned this Mar 18, 2022
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Labels
enhancement New feature or request needs-priority Indicates the priority of the issue has not been determined yet. This is the default priority. split to a package A de-coupling task to split a feature in this project into its own Unity package repository.
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