@@ -330,59 +330,6 @@ AddEventHandler('ps-drugprocessing:pickCocaLeaves', function()
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end )
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- <<<<<<< Updated upstream
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- =======
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- --[[ Citizen.CreateThread(function()
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- while true do
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- Citizen.Wait(0)
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- local playerPed = PlayerPedId()
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- local coords = GetEntityCoords(playerPed)
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- local nearbyObject, nearbyID
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-
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- for i=1, #CocaPlants, 1 do
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- if GetDistanceBetweenCoords(coords, GetEntityCoords(CocaPlants[i]), false) < 1 then
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- nearbyObject, nearbyID = CocaPlants[i], i
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- end
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- end
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-
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- if nearbyObject and IsPedOnFoot(playerPed) then
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-
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- if not isPickingUp then
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- QBCore.Functions.Draw2DText(0.5, 0.88, 'Press [~g~ E ~w~] to pick cocaine leaves', 0.5)
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- end
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-
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- if IsControlJustReleased(0, 38) and not isPickingUp then
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- isPickingUp = true
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- TaskStartScenarioInPlace(playerPed, 'world_human_gardener_plant', 0, false)
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-
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- QBCore.Functions.Progressbar("search_register", "Picking cocaine leaves..", 10000, false, true, {
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- disableMovement = true,
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- disableCarMovement = true,
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- disableMouse = false,
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- disableCombat = true,
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- }, {}, {}, {}, function() -- Done
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- ClearPedTasks(PlayerPedId())
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- SetEntityAsMissionEntity(nearbyObject, false, true)
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- DeleteObject(nearbyObject)
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-
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- table.remove(CocaPlants, nearbyID)
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- spawnedCocaLeaf = spawnedCocaLeaf - 1
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-
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- TriggerServerEvent('ps-drugprocessing:pickedUpCocaLeaf')
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-
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- end, function()
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- ClearPedTasks(PlayerPedId())
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- end)
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-
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- isPickingUp = false
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- end
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- else
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- Citizen.Wait(500)
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- end
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- end
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- end)]] --
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-
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- >>>>>>> Stashed changes
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AddEventHandler (' onResourceStop' , function (resource )
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if resource == GetCurrentResourceName () then
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for k , v in pairs (CocaPlants ) do
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