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[4.3] Occlusion culling broken in 4.3.1 Alpha #972

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DAShoe1 opened this issue Feb 25, 2025 · 2 comments · Fixed by #978
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[4.3] Occlusion culling broken in 4.3.1 Alpha #972

DAShoe1 opened this issue Feb 25, 2025 · 2 comments · Fixed by #978

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@DAShoe1
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DAShoe1 commented Feb 25, 2025

Tested versions

Reproducible in 4.3.1.alpha.1 and 4.3.1.alpha.2
Works in 4.3.stable

System information

Windows 10

Issue description

Occlusion culling was broken with this PR from Godot: godotengine/godot#98770

This PR should fix it: godotengine/godot#100060

Steps to reproduce

godotengine/godot#100032

Minimal reproduction project (MRP)

N/A

@Spartan322 Spartan322 changed the title Occlusion culling broken in 4.3.1 Alpha [4.3] Occlusion culling broken in 4.3.1 Alpha Mar 6, 2025
@Spartan322
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Spartan322 commented Mar 6, 2025

Thanks for testing and for reporting the regression correcting PR for us, that helped immensely.

@Spartan322
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Fixed by #978

@github-project-automation github-project-automation bot moved this from Open to Done in Engine Overview Mar 6, 2025
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