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DanmakuViewModel.cs
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// Copyright (c) Bili Copilot. All rights reserved.
using BiliCopilot.UI.Toolkits;
using CommunityToolkit.Mvvm.Input;
using Microsoft.Extensions.Logging;
using Richasy.BiliKernel.Bili.Media;
using Richasy.BiliKernel.Models;
using Richasy.BiliKernel.Models.Danmaku;
using Richasy.WinUI.Share.ViewModels;
namespace BiliCopilot.UI.ViewModels.Core;
/// <summary>
/// 弹幕视图模型.
/// </summary>
public sealed partial class DanmakuViewModel : ViewModelBase
{
/// <summary>
/// Initializes a new instance of the <see cref="DanmakuViewModel"/> class.
/// </summary>
public DanmakuViewModel(
IDanmakuService service,
ILogger<DanmakuViewModel> logger)
{
_danmakuService = service;
_logger = logger;
Locations = [DanmakuLocation.Scroll, DanmakuLocation.Top, DanmakuLocation.Bottom];
Colors = [Microsoft.UI.Colors.White, Microsoft.UI.Colors.Red, Microsoft.UI.Colors.Orange, Microsoft.UI.Colors.Khaki, Microsoft.UI.Colors.Yellow, Microsoft.UI.Colors.GreenYellow, Microsoft.UI.Colors.Green, Microsoft.UI.Colors.Blue, Microsoft.UI.Colors.Purple, Microsoft.UI.Colors.LightBlue];
}
/// <summary>
/// 重置数据.
/// </summary>
public void ResetData(string aid, string cid)
{
ClearAll();
_aid = aid;
_cid = cid;
ResetData();
}
/// <summary>
/// 重置数据.
/// </summary>
public void ResetData()
{
ReloadFontsCommand.Execute(default);
ResetOptions();
}
/// <summary>
/// 更新进度.
/// </summary>
public void UpdatePosition(int position)
{
_position = position;
ProgressChanged?.Invoke(this, position);
}
/// <summary>
/// 暂停.
/// </summary>
public void Pause()
{
IsPaused = true;
PauseDanmaku?.Invoke(this, EventArgs.Empty);
}
/// <summary>
/// 恢复.
/// </summary>
public void Resume()
{
IsPaused = false;
ResumeDanmaku?.Invoke(this, EventArgs.Empty);
}
/// <summary>
/// 重新绘制.
/// </summary>
public void Redraw()
{
RequestRedrawDanmaku?.Invoke(this, EventArgs.Empty);
}
/// <summary>
/// 清除数据.
/// </summary>
public void ClearAll()
{
_duration = 0;
_aid = string.Empty;
_cid = string.Empty;
ClearDanmaku();
}
/// <summary>
/// 清理弹幕.
/// </summary>
public void ClearDanmaku()
=> RequestClearDanmaku?.Invoke(this, EventArgs.Empty);
/// <summary>
/// 重置样式.
/// </summary>
public void ResetStyle()
=> RequestResetStyle?.Invoke(this, EventArgs.Empty);
/// <summary>
/// 是否为空.
/// </summary>
/// <returns>结果.</returns>
public bool IsEmpty()
=> string.IsNullOrEmpty(_aid) || string.IsNullOrEmpty(_cid);
[RelayCommand]
private async Task LoadDanmakusAsync(int duration)
{
if (IsLoading || string.IsNullOrEmpty(_aid) || string.IsNullOrEmpty(_cid) || _duration == duration)
{
return;
}
IsLoading = true;
_duration = duration;
var count = Convert.ToInt32(Math.Ceiling(_duration / 360d));
if (count == 0)
{
count = 1;
}
var totalDanmakus = new List<DanmakuInformation>();
for (var i = 0; i < count; i++)
{
try
{
var danmakus = await _danmakuService.GetSegmentDanmakusAsync(_aid, _cid, i + 1);
totalDanmakus.AddRange(danmakus);
}
catch (Exception ex)
{
_logger.LogError(ex, $"加载 {_aid} | {_cid} 的弹幕失败,索引为 {i}");
break;
}
}
if (totalDanmakus.Count > 0)
{
ListAdded?.Invoke(this, totalDanmakus);
}
Redraw();
IsLoading = false;
}
[RelayCommand]
private async Task SendDanmakuAsync(string text)
{
try
{
var danmakuColor = (Color.R * 256 * 256) + (Color.G * 256) + Color.B;
await _danmakuService.SendVideoDanmakuAsync(text, _aid, _cid, _position, danmakuColor.ToString(), IsStandardSize, Location);
RequestAddSingleDanmaku?.Invoke(this, text);
}
catch (Exception ex)
{
_logger.LogError(ex, "弹幕发送失败.");
}
}
[RelayCommand]
private void AddDanmaku(string text)
{
RequestAddSingleDanmaku?.Invoke(this, text);
}
private void ResetOptions()
{
IsShowDanmaku = SettingsToolkit.ReadLocalSetting(Models.Constants.SettingNames.IsShowDanmaku, true);
DanmakuOpacity = SettingsToolkit.ReadLocalSetting(Models.Constants.SettingNames.DanmakuOpacity, 0.8);
DanmakuFontSize = SettingsToolkit.ReadLocalSetting(Models.Constants.SettingNames.DanmakuFontSize, 1.5d);
DanmakuArea = SettingsToolkit.ReadLocalSetting(Models.Constants.SettingNames.DanmakuArea, 1d);
DanmakuSpeed = SettingsToolkit.ReadLocalSetting(Models.Constants.SettingNames.DanmakuSpeed, 1.2d);
DanmakuFontFamily = SettingsToolkit.ReadLocalSetting(Models.Constants.SettingNames.DanmakuFontFamily, "Segoe UI");
IsDanmakuBold = SettingsToolkit.ReadLocalSetting(Models.Constants.SettingNames.IsDanmakuBold, true);
IsDanmakuLimit = true;
Location = SettingsToolkit.ReadLocalSetting(Models.Constants.SettingNames.DanmakuLocation, DanmakuLocation.Scroll);
Color = AppToolkit.HexToColor(SettingsToolkit.ReadLocalSetting(Models.Constants.SettingNames.DanmakuColor, Microsoft.UI.Colors.White.ToString()));
IsStandardSize = SettingsToolkit.ReadLocalSetting(Models.Constants.SettingNames.IsDanmakuStandardSize, true);
ResetStyle();
}
[RelayCommand]
private async Task ReloadFontsAsync()
{
var fonts = await FontToolkit.GetFontsAsync();
Fonts = fonts.ToList();
var localFont = SettingsToolkit.ReadLocalSetting(Models.Constants.SettingNames.DanmakuFontFamily, "Segoe UI");
if (!Fonts.Contains(localFont))
{
DanmakuFontFamily = "Segoe UI";
}
}
partial void OnIsShowDanmakuChanged(bool value)
{
if (value)
{
Redraw();
}
else
{
ClearDanmaku();
ResetStyle();
}
SettingsToolkit.WriteLocalSetting(Models.Constants.SettingNames.IsShowDanmaku, value);
}
partial void OnDanmakuOpacityChanged(double value)
=> SettingsToolkit.WriteLocalSetting(Models.Constants.SettingNames.DanmakuOpacity, value);
partial void OnDanmakuFontSizeChanged(double value)
=> SettingsToolkit.WriteLocalSetting(Models.Constants.SettingNames.DanmakuFontSize, value);
partial void OnIsDanmakuBoldChanged(bool value)
=> SettingsToolkit.WriteLocalSetting(Models.Constants.SettingNames.IsDanmakuBold, value);
partial void OnDanmakuAreaChanged(double value)
=> SettingsToolkit.WriteLocalSetting(Models.Constants.SettingNames.DanmakuArea, value);
partial void OnDanmakuSpeedChanged(double value)
=> SettingsToolkit.WriteLocalSetting(Models.Constants.SettingNames.DanmakuSpeed, value);
partial void OnDanmakuFontFamilyChanged(string value)
=> SettingsToolkit.WriteLocalSetting(Models.Constants.SettingNames.DanmakuFontFamily, value);
partial void OnIsStandardSizeChanged(bool value)
=> SettingsToolkit.WriteLocalSetting(Models.Constants.SettingNames.IsDanmakuStandardSize, value);
partial void OnLocationChanged(DanmakuLocation value)
=> SettingsToolkit.WriteLocalSetting(Models.Constants.SettingNames.DanmakuLocation, value);
partial void OnColorChanged(Windows.UI.Color value)
=> SettingsToolkit.WriteLocalSetting(Models.Constants.SettingNames.DanmakuColor, value.ToString());
partial void OnExtraSpeedChanged(double value)
=> ExtraSpeedChanged?.Invoke(this, EventArgs.Empty);
}