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使用原生播放器播放任何视频将导致崩溃
在设置中选择原生播放器,并播放任意视频
正常播放
No response
桌面/平板或笔记本
2025-01-20 00:08:59.324 +08:00 [ERR] Unhandled exception occurred. System.InvalidCastException: Specified cast is not valid. at BiliCopilot.UI.Controls.Core.NativePlayer.OnApplyTemplate() + 0x5a at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_OnApplyTemplate_2(IntPtr) + 0x47 --- End of stack trace from previous location --- at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58 --- End of stack trace from previous location --- at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58 2025-01-20 00:09:41.830 +08:00 [ERR] Unhandled exception occurred. System.InvalidCastException: Specified cast is not valid. at BiliCopilot.UI.Controls.Core.NativePlayer.OnApplyTemplate() + 0x5a at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_OnApplyTemplate_2(IntPtr) + 0x47 --- End of stack trace from previous location --- at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58 --- End of stack trace from previous location --- at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58 2025-01-20 00:10:46.273 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created 2025-01-20 00:10:46.273 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created 2025-01-20 00:10:46.284 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime 2025-01-20 00:10:51.755 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:11:17.714 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:11:17.733 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:11:17.733 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited 2025-01-20 00:11:17.733 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed 2025-01-20 00:11:17.733 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed 2025-01-20 00:11:26.108 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created 2025-01-20 00:11:26.109 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created 2025-01-20 00:11:26.116 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime 2025-01-20 00:13:40.194 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:13:40.251 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:13:40.251 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited 2025-01-20 00:13:40.251 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed 2025-01-20 00:13:40.251 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed 2025-01-20 00:13:47.540 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created 2025-01-20 00:13:47.541 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created 2025-01-20 00:13:47.548 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime 2025-01-20 00:13:57.231 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:13:57.240 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:13:57.396 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:13:57.396 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited 2025-01-20 00:13:57.396 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed 2025-01-20 00:13:57.396 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed 2025-01-20 00:14:43.446 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created 2025-01-20 00:14:43.446 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created 2025-01-20 00:14:43.451 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime 2025-01-20 00:24:42.380 +08:00 [WRN] 尝试跳转视频时失败. System.Exception: Failed to set the property. Error code: PropertyUnavailable ---> Mpv.Core.MpvException: property unavailable --- End of inner exception stack trace --- at Mpv.Core.Interop.MpvClientNative.SetProperty(String, MpvNode) + 0xf4 at Mpv.Core.Player.Seek(TimeSpan) + 0x103 at BiliCopilot.UI.ViewModels.Core.IslandPlayerViewModel.OnSeekAsync(TimeSpan) + 0x12 at BiliCopilot.UI.ViewModels.Core.PlayerViewModelBase.d__10.MoveNext() + 0x25b 2025-01-20 00:24:49.106 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:24:50.736 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:24:55.239 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:24:55.242 +08:00 [INF] DanmakuFrostMaster.cs(312)->Updater_DoWork(): Reseek after a long time suspension 2025-01-20 00:24:55.242 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:24:55.621 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:24:55.621 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited 2025-01-20 00:24:55.622 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed 2025-01-20 00:24:55.622 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed 2025-01-20 00:24:55.622 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created 2025-01-20 00:24:55.622 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created 2025-01-20 00:24:55.639 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime 2025-01-20 00:25:03.138 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:25:04.569 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:25:04.663 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:25:06.379 +08:00 [INF] DanmakuFrostMaster.cs(312)->Updater_DoWork(): Reseek after a long time suspension 2025-01-20 00:25:06.379 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:25:07.378 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:25:07.766 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:25:07.766 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited 2025-01-20 00:25:07.767 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed 2025-01-20 00:25:07.767 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed 2025-01-20 00:25:07.767 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created 2025-01-20 00:25:07.767 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created 2025-01-20 00:25:07.778 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime 2025-01-20 00:25:14.250 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:29:03.170 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:29:03.214 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped 2025-01-20 00:29:03.214 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited 2025-01-20 00:29:03.214 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed 2025-01-20 00:29:03.214 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed 2025-01-20 00:29:14.845 +08:00 [ERR] Unhandled exception occurred. System.InvalidCastException: Specified cast is not valid. at BiliCopilot.UI.Controls.Core.NativePlayer.OnApplyTemplate() + 0x5a at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_OnApplyTemplate_2(IntPtr) + 0x47 --- End of stack trace from previous location --- at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58 --- End of stack trace from previous location --- at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80 at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58
None
The text was updated successfully, but these errors were encountered:
同样的问题
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Richasy
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Bug 描述
使用原生播放器播放任何视频将导致崩溃
复现问题的步骤
预期行为
正常播放
截图
No response
应用来源
其它来源
No response
系统版本
其它系统版本
No response
运行设备
桌面/平板或笔记本
日志记录
2025-01-20 00:08:59.324 +08:00 [ERR] Unhandled exception occurred.
System.InvalidCastException: Specified cast is not valid.
at BiliCopilot.UI.Controls.Core.NativePlayer.OnApplyTemplate() + 0x5a
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_OnApplyTemplate_2(IntPtr) + 0x47
--- End of stack trace from previous location ---
at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58
--- End of stack trace from previous location ---
at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58
2025-01-20 00:09:41.830 +08:00 [ERR] Unhandled exception occurred.
System.InvalidCastException: Specified cast is not valid.
at BiliCopilot.UI.Controls.Core.NativePlayer.OnApplyTemplate() + 0x5a
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_OnApplyTemplate_2(IntPtr) + 0x47
--- End of stack trace from previous location ---
at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58
--- End of stack trace from previous location ---
at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58
2025-01-20 00:10:46.273 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created
2025-01-20 00:10:46.273 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created
2025-01-20 00:10:46.284 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime
2025-01-20 00:10:51.755 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:11:17.714 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:11:17.733 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:11:17.733 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited
2025-01-20 00:11:17.733 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed
2025-01-20 00:11:17.733 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed
2025-01-20 00:11:26.108 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created
2025-01-20 00:11:26.109 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created
2025-01-20 00:11:26.116 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime
2025-01-20 00:13:40.194 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:13:40.251 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:13:40.251 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited
2025-01-20 00:13:40.251 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed
2025-01-20 00:13:40.251 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed
2025-01-20 00:13:47.540 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created
2025-01-20 00:13:47.541 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created
2025-01-20 00:13:47.548 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime
2025-01-20 00:13:57.231 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:13:57.240 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:13:57.396 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:13:57.396 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited
2025-01-20 00:13:57.396 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed
2025-01-20 00:13:57.396 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed
2025-01-20 00:14:43.446 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created
2025-01-20 00:14:43.446 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created
2025-01-20 00:14:43.451 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime
2025-01-20 00:24:42.380 +08:00 [WRN] 尝试跳转视频时失败.
System.Exception: Failed to set the property. Error code: PropertyUnavailable
---> Mpv.Core.MpvException: property unavailable
--- End of inner exception stack trace ---
at Mpv.Core.Interop.MpvClientNative.SetProperty(String, MpvNode) + 0xf4
at Mpv.Core.Player.Seek(TimeSpan) + 0x103
at BiliCopilot.UI.ViewModels.Core.IslandPlayerViewModel.OnSeekAsync(TimeSpan) + 0x12
at BiliCopilot.UI.ViewModels.Core.PlayerViewModelBase.d__10.MoveNext() + 0x25b
2025-01-20 00:24:49.106 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:24:50.736 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:24:55.239 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:24:55.242 +08:00 [INF] DanmakuFrostMaster.cs(312)->Updater_DoWork(): Reseek after a long time suspension
2025-01-20 00:24:55.242 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:24:55.621 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:24:55.621 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited
2025-01-20 00:24:55.622 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed
2025-01-20 00:24:55.622 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed
2025-01-20 00:24:55.622 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created
2025-01-20 00:24:55.622 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created
2025-01-20 00:24:55.639 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime
2025-01-20 00:25:03.138 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:25:04.569 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:25:04.663 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:25:06.379 +08:00 [INF] DanmakuFrostMaster.cs(312)->Updater_DoWork(): Reseek after a long time suspension
2025-01-20 00:25:06.379 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:25:07.378 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:25:07.766 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:25:07.766 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited
2025-01-20 00:25:07.767 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed
2025-01-20 00:25:07.767 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed
2025-01-20 00:25:07.767 +08:00 [INF] DanmakuRender.cs(94)->.ctor(): DanmakuRender is created
2025-01-20 00:25:07.767 +08:00 [INF] DanmakuFrostMaster.cs(61)->.ctor(): DanmakuFrostMaster is created
2025-01-20 00:25:07.778 +08:00 [INF] DanmakuRender.cs(584)->OnCanvasCreateResources(): FirstTime
2025-01-20 00:25:14.250 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:29:03.170 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:29:03.214 +08:00 [INF] DanmakuRender.cs(540)->Stop(): DanmakuRender is stopped
2025-01-20 00:29:03.214 +08:00 [INF] DanmakuFrostMaster.cs(363)->Updater_DoWork(): Exited
2025-01-20 00:29:03.214 +08:00 [INF] DanmakuRender.cs(563)->Close(): DanmakuRender is closed
2025-01-20 00:29:03.214 +08:00 [INF] DanmakuFrostMaster.cs(221)->Close(): DanmakuFrostMaster is closed
2025-01-20 00:29:14.845 +08:00 [ERR] Unhandled exception occurred.
System.InvalidCastException: Specified cast is not valid.
at BiliCopilot.UI.Controls.Core.NativePlayer.OnApplyTemplate() + 0x5a
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_OnApplyTemplate_2(IntPtr) + 0x47
--- End of stack trace from previous location ---
at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58
--- End of stack trace from previous location ---
at WinRT.ExceptionHelpers.g__Throw|38_0(Int32) + 0x39
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverridesMethods.MeasureOverride(IObjectReference, Size) + 0x80
at ABI.Microsoft.UI.Xaml.IFrameworkElementOverrides.Do_Abi_MeasureOverride_0(IntPtr, Size, Size*) + 0x58
备注
No response
人人为我,我为人人
None
The text was updated successfully, but these errors were encountered: