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Merge pull request godotengine#85753 from groud/allow_invisible_scene_tiles
Keep scene tiles even if the TileMap is invisible
2 parents bf74258 + 25e927e commit 654132c

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scene/2d/tile_map.cpp

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@@ -1191,7 +1191,7 @@ void TileMapLayer::_scenes_update() {
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const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
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// Check if we should cleanup everything.
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bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
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bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
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if (forced_cleanup) {
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// Clean everything.

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