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Main.tscn
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[gd_scene load_steps=10 format=3 uid="uid://bn51vxp3dj025"]
[ext_resource type="Shader" path="res://sky volumetric clouds.gdshader" id="1_dasyg"]
[ext_resource type="CompressedTexture3D" uid="uid://c4dp6g6gouj2b" path="res://worlnoise.bmp" id="2"]
[ext_resource type="CompressedTexture3D" uid="uid://dbfbysid168mx" path="res://perlworlnoise.tga" id="3"]
[ext_resource type="Texture2D" uid="uid://dfkye0uf4i6w1" path="res://weather.bmp" id="4"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_jcxn0"]
shader = ExtResource("1_dasyg")
shader_parameter/cloud_coverage = 0.216
shader_parameter/cloud_density = 0.048
shader_parameter/cloud_direction = Vector2(0.9, 1)
shader_parameter/cloud_map = ExtResource("4")
shader_parameter/cloud_modulate = Color(1, 1, 1, 1)
shader_parameter/cloud_stepsRange = Vector2(96, 54)
shader_parameter/cloud_time_offset = 0.0
shader_parameter/cloud_time_scale = 1.0
shader_parameter/clouds_screen_lod = 1.0
shader_parameter/exposure = 0.1
shader_parameter/ground_color = Color(1, 1, 1, 1)
shader_parameter/mie = 0.166
shader_parameter/mie_color = Color(0.921569, 0.54902, 0.568627, 1)
shader_parameter/mie_eccentricity = 0.701
shader_parameter/perlworlnoise = ExtResource("3")
shader_parameter/rayleigh = 1.467
shader_parameter/rayleigh_color = Color(0.26, 0.41, 0.58, 1)
shader_parameter/sun_disk_scale = 1.823
shader_parameter/turbidity = 0.797
shader_parameter/worlnoise = ExtResource("2")
[sub_resource type="Sky" id="Sky_m81e2"]
sky_material = SubResource("ShaderMaterial_jcxn0")
[sub_resource type="Environment" id="3"]
background_mode = 2
sky = SubResource("Sky_m81e2")
tonemap_mode = 3
tonemap_white = 3.22
fog_density = 1.0
fog_aerial_perspective = 1.0
[sub_resource type="BoxMesh" id="BoxMesh_ad0g7"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xn01c"]
roughness = 0.0
[node name="Node3D" type="Node3D"]
transform = Transform3D(1, 0.0003427, -0.00016891, -0.000342464, 0.999999, 0.00143352, 0.000169389, -0.00143346, 0.999999, 0, 0, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("3")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.920579, 0.376576, 0.103561, 0.363599, -0.923164, 0.124759, 0.142585, -0.0771956, -0.986768, -8, -0.00274165, 0.00135118)
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(0.106334, -0.534699, -0.838326, -0.00173144, 0.843005, -0.537903, 0.994329, 0.0586489, 0.0887143, 2, 0.000685413, -0.000337796)
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, -4.55032e-11, 0, 5.68434e-13, 1, -2.32831e-10, 0, 2.32831e-10, 1, -7.31071e-06, 1.99426, 4.00286)
mesh = SubResource("BoxMesh_ad0g7")
surface_material_override/0 = SubResource("StandardMaterial3D_xn01c")