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Re-seed thread-local RNG from system randomness if we run into a
temporary file-name collision. This should address the concerns about
using a predictable RNG without hurting performance in the common case
where nobody is trying to predict our filenames. I'm only re-seeding
once because if we _still_ fail to create a temporary file, the
collision was likely due to too many temporary files instead of an
attacker predicting our random temporary file names.
I've also reduced the number of tries from 2^31 to 2^16. If it takes
more than that to create a temporary file, something else is wrong.
Pausing for a long time is usually worse than just failing.
fixes#178
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