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USER ISSUE: Server not responding #25429

Open
BryanMcWan opened this issue Mar 1, 2025 · 1 comment
Open

USER ISSUE: Server not responding #25429

BryanMcWan opened this issue Mar 1, 2025 · 1 comment

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@BryanMcWan
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User Id: (3d70acec-bd91-4a50-af15-08dcc77f38a5)
Version: 0.11.1.10 beta release-847

Steps to Reproduce:
Playing 10 minutes, every time then disconnected after exactly 10 minutes

Expected behavior:
keep playing

Actual behavior:
Le message d'erreur suivant est apparu :

Server not responding

Do you have mods installed? Does the issue happen when no mods are installed?:
no

**Please provide log files. Instruction is here https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-game-log-file

@BryanMcWan
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Author

Server not responding

Log File:
[Physics::Module] Initialized MultithreadedJobDispatcher with 7 workers.
Initialize engine version: 2023.2.13f1 (70197a359f36)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems
kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
Vendor: NVIDIA
VRAM: 11106 MB
Driver: 32.0.15.7260
Version: 0.11.1.10 beta release-847
RAM: 32706MB Total / 24740MB Free
OS Version: Windows 10 (10.0.19045) 64bit
CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz - 8 Cores - 4,2 Ghz
System bit-ness: 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

Initializing input.

Input initialized.

Initialized touch support.

UnloadTime: 5.494100 ms
start of EcoBootstrap.Initialize
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)

end of EcoBootstrap.Initialize
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)

WwiseUnity: Wwise(R) SDK Version 2023.1.4 Build 8496.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AkSoundEngineInitialization:InitializeSoundEngine()
AkInitializer:OnEnable()

WwiseUnity: Setting Plugin DLL path to: C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data\Plugins\x86_64
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkCommonPlatformSettings:get_AkInitializationSettings()
AkSoundEngineInitialization:InitializeSoundEngine()
AkInitializer:OnEnable()

WwiseUnity: Sound engine initialized successfully.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkSoundEngineInitialization:InitializeSoundEngine()
AkInitializer:OnEnable()

The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Notification') is missing!
Ambiguous UI component types ignored: ViewEditorUI,BaseUI,CalibrationSequenceUI,SeriesPopupUI,AutoViewUI,AutoModalUI
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.UI.UIManager:Start()

[02:38:11.455] Initializing platform: SteamPlatform
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Platforms.Platform.PlatformManager:AddPrimaryPlatform(Object[])
Eco.Client.Platforms.Platform.PlatformManager:Start()

[02:38:11.614] Initialized social platform: SteamSocialNetwork
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[])
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AddSocialPlatforms()

[02:38:11.648] Initialized social platform: DiscordSocialNetwork
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AttemptAddSocialPlatform(Type, Object[])
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:AddSocialPlatforms()

[02:38:12.226] Authenticating with our primary platform.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Networking.d__10:MoveNext()
Eco.Client.Networking.Authentication:PerformLoginAsync(String, String, Boolean)
Eco.Client.Networking.Authentication:Start()

[02:38:12.399] [Discord] ResponseError { code: InvalidPermissions, message: "Not authenticated or invalid scope" }
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Eco.Client.Platforms.Discord.DiscordSocialNetwork:DiscordLogHook(LogLevel, String)
Discord.Discord:RunCallbacks()
Eco.Client.Platforms.Discord.DiscordSocialNetwork:Update()
PlatformUtils:VerifyPlatformAction(Action, String, Type)
Eco.Client.Platforms.Framework.Social.SocialNetworkManager:Update()

[02:38:17.202] Received login result (success) from our primary platform.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.Networking.d__10:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore1:TrySetResult(TResult) Eco.Client.Platforms.Steam.<PerformPlatformLoginAsync>d__25:MoveNext() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
StrangeCloud.Service.Client.d__24:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

[02:38:17.208] Initializing with custom id: 3d70acec-bd91-4a50-af15-08dcc77f38a5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameAnalyticsSDK.GameAnalytics:SetCustomId(String)
Eco.Client.Networking.d__10:MoveNext()
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore1:TrySetResult(TResult) Eco.Client.Platforms.Steam.<PerformPlatformLoginAsync>d__25:MoveNext() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
StrangeCloud.Service.Client.d__24:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

[02:38:17.425] Exception when sending event data: HTTP/1.1 401 Unauthorized
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.UI.ServerBrowser.d__1:MoveNext()
Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[02:38:24.294] Connecting to 92.130.100.151:33000...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Logging.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String)
Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&)
Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&)
Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&)
Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32)
ENet.Host:Service(Int32, Event&)
Eco.Networking.ENet.ENetUdpPeer:Service(Int32)
NetworkManager:b__42_0()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[02:38:24.751] Loading... Pending packets: 0, DownloadHandler: 0, UserTextureManager: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.DownloadWarning:Update()

The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Flickering_Light') is missing!
[02:39:06.329] Alias [Government] for icon [LawsetItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:39:06.333] Alias [Coal] for icon [CoalItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:39:06.333] Alias [Lumber] for icon [LumberItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:39:06.334] Alias [Beet] for icon [BeetItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:39:06.334] Alias [Bread] for icon [BreadItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:39:06.334] Alias [Oil] for icon [OilItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:39:08.640] Allocated 7808 kb.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VoxelEngine.Materials.ComboTextureBuilder:.ctor(Int32, Int32, Int32, GraphicsFormat, TextureCreationFlags, TextureWrapMode)
MapConfig:CreateCombinedLODTextures()
MapConfig:CreateBlockMapping(String[], UInt16[], IEnumerable`1)
VoxelEngine.Core.NetMapConfig:CreateBlockMapping(BSONObject)
RenderedChunkGrid:ReceiveInitialState(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:HandleUpdates(TimeLimit)
WaitForConditionQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:39:25.051] Limited distance to 30 of Player(Clone)/CameraView/Pivot/HeadTransform/Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
UnityEngine.Object:Instantiate(Object)
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
EcoEngine.EcoObjectManager:AllocateEcoObject(Int32, String, BSONObject)
GenericClient`1:NewNetworkObject(Int32, BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:39:25.063] Limited distance to 30 of Player(Clone)/CameraView/Pivot/HeadTransform/Camera/FPV Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
UnityEngine.Object:Instantiate(Object)
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
EcoEngine.EcoObjectManager:AllocateEcoObject(Int32, String, BSONObject)
GenericClient`1:NewNetworkObject(Int32, BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:39:25.241] [SSR] Working in legacy mode (Deferred). Unity 5 PBR won't work with SSR!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Plawius.SSREffect:OnEnable()
PostProcessingManager:ToggleSSR(Boolean)
Settings:RefreshReflections(Boolean)
GraphicSetting:Apply()
Settings:RefreshGraphicsSettings()
Player:ReceiveInitialState(BSONObject)
NetObjComponent:OnReceiveInitialState(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Calling Animator.GotoState on Synchronize layer
UMA.AnimatorState:RestoreAnimatorState(Animator, UMAData)
UMA.UMAGeneratorBase:UpdateAvatar(UMAData)
UMA.UMAGeneratorBuiltin:UpdateUMABody(UMAData)
UMA.UMAGeneratorBuiltin:GenerateSingleUMA(UMAData, Boolean)
UMA.UMAGeneratorBuiltin:OnDirtyUpdate()
UMA.UMAGeneratorBuiltin:Work()

[ line -1795628344]

Calling Animator.GotoState on Synchronize layer
UMA.AnimatorState:RestoreAnimatorState(Animator, UMAData)
UMA.UMAGeneratorBase:UpdateAvatar(UMAData)
UMA.UMAGeneratorBuiltin:UpdateUMABody(UMAData)
UMA.UMAGeneratorBuiltin:GenerateSingleUMA(UMAData, Boolean)
UMA.UMAGeneratorBuiltin:OnDirtyUpdate()
UMA.UMAGeneratorBuiltin:Work()

[ line -1795628344]

[02:39:41.813] Limited distance to 30 of Player/CameraView/Pivot/HeadTransform/Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
WaitingChunkColumn:Activate()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:CheckEnabled()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:39:41.813] Limited distance to 30 of Player/CameraView/Pivot/HeadTransform/Camera/FPV Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
WaitingChunkColumn:Activate()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:CheckEnabled()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Unloading 6 Unused Serialized files (Serialized files now loaded: 18)
Unloading 4491 unused Assets to reduce memory usage. Loaded Objects now: 631356.
Total: 515.632100 ms (FindLiveObjects: 68.349800 ms CreateObjectMapping: 55.998200 ms MarkObjects: 384.337600 ms DeleteObjects: 6.945700 ms)

[02:41:17.573] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:41:21.918] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:41:24.865] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:41:27.857] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:41:31.941] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:41:34.885] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:41:38.731] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:41:43.138] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:41:58.617] Expected context with 3 elements, but received 0.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Eco.Shared.Logging.Log:WriteErrorPrivate(String, Exception, Boolean)
Eco.Shared.Logging.Log:WriteError(LocString, Boolean)
ClientTooltipPart:FailTooltip(String)
<>c__DisplayClass10_0:<.ctor>b__0(View, List1, TooltipOrigin) <>c__DisplayClass18_0:<GetClientTooltipParts>b__1(ClientTooltipPart) System.Linq.WhereSelectEnumerableIterator2:MoveNext()
System.Linq.d__591:MoveNext() System.Collections.Generic.List1:AddEnumerable(IEnumerable1) System.Collections.Generic.List1:.ctor(IEnumerable1) System.Linq.Enumerable:ToList(IEnumerable1)
TooltipManagerClient:MakeString(TooltipOrigin, IEnumerable1, HashSet1, IEnumerable1, IEnumerable1, IEnumerable1, IEnumerable1)
<>c__DisplayClass13_0:b__8(TooltipServerResponse)
Eco.Shared.Networking.<>c__DisplayClass46_0`1:b__0(Object)
Eco.Shared.Networking.RPCManager:HandleQueryResponse(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONValue)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONValue)
ClientPacketQueueHandler:TryFetchNextClientUpdate(TimeLimit)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line -1795629112]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line -1795629112]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line -1795629112]

[02:44:47.070] GraniteRubbleSet2Chunk1Object is inside chunk. Adding displacement from (1104.75, 76.87, 621.23) to (1104.72, 76.97, 621.24)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
SyncPhysics:Depenetrate(Collider)
SyncPhysics:TerrainCollidersChanged(Collider)
Eco.Client.Physics.ChunkUtils:ChunkColliderChanged(Vector3, MeshCollider)
ChunkRenderer:UpdateColliderMesh(MeshBuilderContext`1)
ChunkRenderer:DoUpdateChunk()
StaticChunkUpdateSystem:ProcessPipelineItems(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:44:56.818] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:44:57.019] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:44:57.288] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:44:57.439] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:44:57.575] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:45:01.277] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.SelectionInventoryUI:UpdateSelected(Int32, ItemView)
Eco.Client.UI.SelectionInventoryUI:UpdateSelected()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:45:01.279] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.SelectionInventoryUI:UpdateSelected(Int32, ItemView)
Eco.Client.UI.SelectionInventoryUI:UpdateSelected()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:45:01.279] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:45:36.457] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:45:40.816] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:45:44.314] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:45:48.359] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line -1795629112]

[02:46:30.174] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:46:36.751] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:46:40.637] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:46:44.493] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:46:49.060] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:46:53.316] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:46:57.608] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:47:01.971] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:47:19.926] GraniteRubbleSet3Chunk2Object is underground. Teleport from (1102.88, 75.69, 621.03) to (1102.88, 81.00, 621.03) [(1102.00, 81.00, 621.00)]
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
SyncPhysics:Depenetrate(Collider)
SyncPhysics:TerrainCollidersChanged(Collider)
Eco.Client.Physics.ChunkUtils:ChunkColliderChanged(Vector3, MeshCollider)
ChunkRenderer:UpdateColliderMesh(MeshBuilderContext`1)
ChunkRenderer:DoUpdateChunk()
StaticChunkUpdateSystem:ProcessPipelineItems(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:47:19.927] GraniteRubbleSet3Chunk1Object is underground. Teleport from (1102.87, 76.09, 621.00) to (1102.87, 81.00, 621.00) [(1102.00, 81.00, 621.00)]
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
SyncPhysics:Depenetrate(Collider)
SyncPhysics:TerrainCollidersChanged(Collider)
Eco.Client.Physics.ChunkUtils:ChunkColliderChanged(Vector3, MeshCollider)
ChunkRenderer:UpdateColliderMesh(MeshBuilderContext`1)
ChunkRenderer:DoUpdateChunk()
StaticChunkUpdateSystem:ProcessPipelineItems(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:47:32.349] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:47:32.908] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:47:34.508] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:47:52.127] Disconnected with error: Server not responding
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
<g__HandleDisconnect|0>d:MoveNext()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
Unloading 7144 unused Assets to reduce memory usage. Loaded Objects now: 158559.
Total: 390.866400 ms (FindLiveObjects: 27.671100 ms CreateObjectMapping: 24.472200 ms MarkObjects: 316.494200 ms DeleteObjects: 22.228600 ms)

[02:47:55.978] Trying to add Handle (UnityEngine.UI.Image) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEngine.UI.CanvasUpdateRegistry:InternalRegisterCanvasElementForGraphicRebuild(ICanvasElement)
UnityEngine.UI.Graphic:SetVerticesDirty()
UnityEngine.UI.Graphic:OnRectTransformDimensionsChange()
UnityEngine.RectTransform:set_anchorMin(Vector2)
UnityEngine.UI.Scrollbar:UpdateVisuals()
UnityEngine.UI.Scrollbar:set_size(Single)
TMPro.TMP_InputField:ON_TEXT_CHANGED(Object)
TMPro.FastAction`1:Call(A)
TMPro.TextMeshProUGUI:GenerateTextMesh()
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:48:59.172] Main camera not found. Please set the main camera's tag to 'MainCamera' or set Player Eye Center.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
RealisticEyeMovements.LookTargetController:Initialize(Boolean)

[02:50:43.706] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:GetTextInfo(String)
Eco.Client.UI.Tooltips.LinkTextUtils:SetText(TMP_Text, String, Dictionary2) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:50:43.708] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:GetTextInfo(String)
Eco.Client.UI.Tooltips.LinkTextUtils:SetText(TMP_Text, String, Dictionary2) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:50:43.709] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:PropagateColumnsLayout(TableLayoutGroup) Eco.Client.UI.Utilities.Layouts.TableLayoutGroup:PropagateColumnsLayoutFrom(IList1)
Eco.Client.UI.Utilities.Layouts.TableLayoutGroup:CalculateLayoutInputHorizontal()
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:50:43.709] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:PropagateColumnsLayout(TableLayoutGroup) Eco.Client.UI.Utilities.Layouts.TableLayoutGroup:PropagateColumnsLayoutFrom(IList1)
Eco.Client.UI.Utilities.Layouts.TableLayoutGroup:CalculateLayoutInputHorizontal()
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:50:43.710] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredHeight()
TMPro.TMP_Text:get_preferredHeight()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredHeight(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputVertical() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:50:43.710] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredHeight()
TMPro.TMP_Text:get_preferredHeight()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredHeight(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputVertical() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:50:43.711] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:50:43.712] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:50:43.712] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredHeight()
TMPro.TMP_Text:get_preferredHeight()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredHeight(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputVertical() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:50:43.712] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredHeight()
TMPro.TMP_Text:get_preferredHeight()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredHeight(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputVertical() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:50:43.713] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:50:43.713] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:50:43.718] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:50:43.718] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:50:43.719] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredHeight()
TMPro.TMP_Text:get_preferredHeight()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredHeight(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputVertical() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:50:43.719] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredHeight()
TMPro.TMP_Text:get_preferredHeight()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredHeight(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputVertical() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:50:45.126] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:GetTextInfo(String)
Eco.Client.UI.Tooltips.LinkTextUtils:SetText(TMP_Text, String, Dictionary2) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:50:45.127] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:50:45.127] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredHeight()
TMPro.TMP_Text:get_preferredHeight()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredHeight(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputVertical() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:50:45.129] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:50:45.129] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:53:08.014] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:GetTextInfo(String)
Eco.Client.UI.Tooltips.LinkTextUtils:SetText(TMP_Text, String, Dictionary2) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:53:08.015] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:GetTextInfo(String)
Eco.Client.UI.Tooltips.LinkTextUtils:SetText(TMP_Text, String, Dictionary2) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:53:08.016] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:53:08.016] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:53:08.016] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredHeight()
TMPro.TMP_Text:get_preferredHeight()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredHeight(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputVertical() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:53:08.017] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredHeight()
TMPro.TMP_Text:get_preferredHeight()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredHeight(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputVertical() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:53:08.018] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:53:08.018] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:53:08.018] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredHeight()
TMPro.TMP_Text:get_preferredHeight()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredHeight(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputVertical() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:53:08.019] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:53:08.019] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:53:08.419] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:GetTextInfo(String)
Eco.Client.UI.Tooltips.LinkTextUtils:SetText(TMP_Text, String, Dictionary2) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:53:08.420] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:53:08.420] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredHeight()
TMPro.TMP_Text:get_preferredHeight()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredHeight(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputVertical() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1) UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate) UnityEngine.UI.LayoutRebuilder:ForceRebuildLayoutImmediate(RectTransform) TooltipSectionUI:SetContentWithTable(String, Dictionary2)
TooltipUI:VerifyAndFadeIn(String, IEnumerable`1, String, Side[], Side[], String, Transform, Single)
d__78:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:53:08.422] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TMP_Text:GetPreferredWidth()
TMPro.TMP_Text:get_preferredWidth()
UnityEngine.UI.LayoutUtility:GetLayoutProperty(RectTransform, Func2, Single, ILayoutElement&) UnityEngine.UI.LayoutUtility:GetPreferredWidth(RectTransform) Eco.Client.UI.Utilities.Layouts.TableRowLayoutGroup:CalculateLayoutInputHorizontal() UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction1)
UnityEngine.UI.LayoutRebuilder:PerformLayoutCalculation(RectTransform, UnityAction`1)
UnityEngine.UI.LayoutRebuilder:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:53:08.422] The character with Unicode value \u066A was not found in the [mainfont SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TooltipContentSection].
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogWarning(Object, Object)
TMPro.TextMeshProUGUI:SetArraySizes(TextProcessingElement[])
TMPro.TextMeshProUGUI:OnPreRenderCanvas()
TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()

[02:53:39.405] Connecting with NAT Punch Through to 8b0766f1-7303-4933-bea8-e5f02baac9a5...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Logging.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:TryConnectWithNATPunch(ConnectionAttempt)
Eco.Shared.Networking.NetworkClient:HandleTimeout()
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()

[02:53:39.435] Nat introduction received with token = 8b0766f1-7303-4933-bea8-e5f02baac9a5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&)
Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&)
Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&)
Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32)
ENet.Host:Service(Int32, Event&)
Eco.Networking.ENet.ENetUdpPeer:Service(Int32)
NetworkManager:b__42_0()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[02:53:39.839] Nat punch received from 92.130.100.151:3000 with token = 8b0766f1-7303-4933-bea8-e5f02baac9a5
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&)
Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&)
Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&)
Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32)
ENet.Host:Service(Int32, Event&)
Eco.Networking.ENet.ENetUdpPeer:Service(Int32)
NetworkManager:b__42_0()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[02:53:39.848] Connecting to 92.130.100.151:3000...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Logging.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
Eco.Shared.Networking.NetworkClient:HandleNatIntroductionSuccess(IPEndPoint, String)
Eco.Shared.Networking.NetworkClient:HandleCompleteUnconnectedDataMessage(UdpDataMessage&)
Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(UdpDataMessage&)
Eco.Networking.ENet.ENetUdpPeer:OnRawDataReceived(Address&, IntPtr, Int32, Boolean&)
Eco.Networking.ENet.ENetUdpPeer:Intercept(Event&, Address&, IntPtr, Int32)
ENet.Host:Service(Int32, Event&)
Eco.Networking.ENet.ENetUdpPeer:Service(Int32)
NetworkManager:b__42_0()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[02:53:40.284] Loading... Pending packets: 0, DownloadHandler: 0, UserTextureManager: False
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.DownloadWarning:Update()

The referenced script (Unknown) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'Flickering_Light') is missing!
[02:54:10.609] Alias [Government] for icon [LawsetItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:54:10.610] Alias [Coal] for icon [CoalItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:54:10.610] Alias [Lumber] for icon [LumberItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:54:10.610] Alias [Beet] for icon [BeetItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:54:10.610] Alias [Bread] for icon [BreadItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:54:10.611] Alias [Oil] for icon [OilItem] already exists.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
IconManager:SetSpriteAlias(String, String)
d__60:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[02:54:12.881] Allocated 7808 kb.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VoxelEngine.Materials.ComboTextureBuilder:.ctor(Int32, Int32, Int32, GraphicsFormat, TextureCreationFlags, TextureWrapMode)
MapConfig:CreateCombinedLODTextures()
MapConfig:CreateBlockMapping(String[], UInt16[], IEnumerable`1)
VoxelEngine.Core.NetMapConfig:CreateBlockMapping(BSONObject)
RenderedChunkGrid:ReceiveInitialState(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:HandleUpdates(TimeLimit)
WaitForConditionQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:54:29.202] Limited distance to 30 of Player(Clone)/CameraView/Pivot/HeadTransform/Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
UnityEngine.Object:Instantiate(Object)
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
EcoEngine.EcoObjectManager:AllocateEcoObject(Int32, String, BSONObject)
GenericClient`1:NewNetworkObject(Int32, BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:54:29.203] Limited distance to 30 of Player(Clone)/CameraView/Pivot/HeadTransform/Camera/FPV Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
UnityEngine.Object:Instantiate(Object)
UnityEngine.Object:Instantiate(Object, Transform, Boolean)
UnityEngine.Object:Instantiate(T, Transform, Boolean)
EcoEngine.EcoObjectManager:AllocateEcoObject(Int32, String, BSONObject)
GenericClient`1:NewNetworkObject(Int32, BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:54:29.254] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.SubscriptionsExtensions:SubscribeAndCall(ISubscriptions`1, IObservable, String, Action)
PlayerCarryingUI:OnInit()
ToolbarUI:Init(UserView)
Player:ReceiveInitialState(BSONObject)
NetObjComponent:OnReceiveInitialState(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:54:29.294] [SSR] Working in legacy mode (Deferred). Unity 5 PBR won't work with SSR!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Plawius.SSREffect:OnEnable()
PostProcessingManager:ToggleSSR(Boolean)
Settings:RefreshReflections(Boolean)
GraphicSetting:Apply()
Settings:RefreshGraphicsSettings()
Player:ReceiveInitialState(BSONObject)
NetObjComponent:OnReceiveInitialState(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveInitialState(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleNewObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Calling Animator.GotoState on Synchronize layer
UMA.AnimatorState:RestoreAnimatorState(Animator, UMAData)
UMA.UMAGeneratorBase:UpdateAvatar(UMAData)
UMA.UMAGeneratorBuiltin:UpdateUMABody(UMAData)
UMA.UMAGeneratorBuiltin:GenerateSingleUMA(UMAData, Boolean)
UMA.UMAGeneratorBuiltin:OnDirtyUpdate()
UMA.UMAGeneratorBuiltin:Work()

[ line -1795628344]

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line -1795629112]

[02:54:45.412] Limited distance to 30 of Player/CameraView/Pivot/HeadTransform/Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
WaitingChunkColumn:Activate()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:CheckEnabled()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:54:45.412] Limited distance to 30 of Player/CameraView/Pivot/HeadTransform/Camera/FPV Camera
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Client.CameraCulling:OnEnable()
WaitingChunkColumn:Activate()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:CheckEnabled()
Eco.ComponentSystem.Chunks.WaitForGroundSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line -1795629112]

Unloading 1 Unused Serialized files (Serialized files now loaded: 18)
Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 596180.
Total: 478.414600 ms (FindLiveObjects: 50.082400 ms CreateObjectMapping: 54.569500 ms MarkObjects: 371.961400 ms DeleteObjects: 1.800700 ms)

Look rotation viewing vector is zero
UnityEngine.Quaternion:LookRotation(Vector3, Vector3)
AnimalAnimationManager:SyncRoute(RouteFollower)
AnimalAnimationManager:ReceiveUpdate(BSONObject)
NetObjComponent:OnReceiveUpdate(BSONObject)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:HandleUpdateObject(BSONObject)
ClientPacketQueueHandler:ProcessItem(BSONValue)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[ line -1795629112]

[02:55:15.023] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.SelectionInventoryUI:UpdateSelected(Int32, ItemView)
Eco.Client.UI.SelectionInventoryUI:UpdateSelected()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:15.023] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.SelectionInventoryUI:UpdateSelected(Int32, ItemView)
Eco.Client.UI.SelectionInventoryUI:UpdateSelected()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:15.023] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:15.463] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.SelectionInventoryUI:UpdateSelected(Int32, ItemView)
Eco.Client.UI.SelectionInventoryUI:UpdateSelected()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:15.463] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.SelectionInventoryUI:UpdateSelected(Int32, ItemView)
Eco.Client.UI.SelectionInventoryUI:UpdateSelected()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:15.463] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:36.638] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:36.842] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:37.157] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:37.661] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:38.114] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:38.365] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:38.584] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:38.635] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:39.239] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:39.593] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:39.947] Adding blocker which already exists
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Eco.Client.BlockedTracker:Block(Object)
PlayerCarryingUI:OnFillsAndFormsUpdate()
Eco.Client.UI.BaseItemStackListUI:ContentsChanged(BaseItemUI)
Eco.Client.UI.ItemIconUI:OnChange()
Eco.Client.UI.ItemQuantityUI:OnChange()
Eco.Client.UI.ItemCollectionUI:OnChange()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:RaiseBufferedChangeNotifications()
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
ClientPacketQueueHandler:ProcessItem(BSONValue)
RoundRobinQueueConsumer:Consume(ClientPacketQueueHandler[], TimeLimit, IQueueConsumer&)
NetworkManager:OnTimeLimitedUpdate(TimeLimit)
FramePlanner.PlannerGroup:OnUpdate(Int64)
FramePlanner.FramePlannerSystem:OnUpdate()
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

[02:55:48.590] Disconnected with error: Server not responding
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
<g__HandleDisconnect|0>d:MoveNext()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()

Unloading 0 Unused Serialized files (Serialized files now loaded: 3)
Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.
Unloading 6664 unused Assets to reduce memory usage. Loaded Objects now: 158631.
Total: 411.565700 ms (FindLiveObjects: 11.653500 ms CreateObjectMapping: 24.861100 ms MarkObjects: 360.058100 ms DeleteObjects: 14.992800 ms)

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