|
| 1 | +[gd_scene load_steps=6 format=3 uid="uid://cjhjp1l7hn516"] |
| 2 | + |
| 3 | +[sub_resource type="Gradient" id="Gradient_5bi8m"] |
| 4 | +offsets = PackedFloat32Array(0.2, 1) |
| 5 | +colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1) |
| 6 | + |
| 7 | +[sub_resource type="FastNoiseLite" id="FastNoiseLite_tyq11"] |
| 8 | +noise_type = 2 |
| 9 | +frequency = 0.03 |
| 10 | +cellular_jitter = 3.0 |
| 11 | +cellular_return_type = 0 |
| 12 | +domain_warp_enabled = true |
| 13 | +domain_warp_type = 1 |
| 14 | +domain_warp_amplitude = 50.0 |
| 15 | +domain_warp_fractal_type = 2 |
| 16 | +domain_warp_fractal_lacunarity = 1.5 |
| 17 | +domain_warp_fractal_gain = 1.0 |
| 18 | + |
| 19 | +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_umsef"] |
| 20 | +seamless = true |
| 21 | +color_ramp = SubResource("Gradient_5bi8m") |
| 22 | +noise = SubResource("FastNoiseLite_tyq11") |
| 23 | + |
| 24 | +[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_kfm7p"] |
| 25 | +_shader_parameters = { |
| 26 | +"blend_sharpness": 0.87, |
| 27 | +"height_blending": true, |
| 28 | +"macro_variation1": Color(1, 1, 1, 1), |
| 29 | +"macro_variation2": Color(1, 1, 1, 1), |
| 30 | +"noise1_angle": 0.0, |
| 31 | +"noise1_offset": Vector2(0.5, 0.5), |
| 32 | +"noise1_scale": 0.04, |
| 33 | +"noise2_scale": 0.076, |
| 34 | +"noise3_scale": 0.225, |
| 35 | +"noise_texture": SubResource("NoiseTexture2D_umsef"), |
| 36 | +"vertex_normals_distance": 128.0 |
| 37 | +} |
| 38 | +world_background = 0 |
| 39 | +show_checkered = true |
| 40 | + |
| 41 | +[sub_resource type="Terrain3DTextureList" id="Terrain3DTextureList_xap50"] |
| 42 | + |
| 43 | +[node name="Node3D" type="Node3D"] |
| 44 | + |
| 45 | +[node name="Terrain3D" type="Terrain3D" parent="."] |
| 46 | +storage_directory = "res://terrain" |
| 47 | +material = SubResource("Terrain3DMaterial_kfm7p") |
| 48 | +texture_list = SubResource("Terrain3DTextureList_xap50") |
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