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Add Demo files
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project/node_3d.tscn

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[gd_scene load_steps=6 format=3 uid="uid://cjhjp1l7hn516"]
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[sub_resource type="Gradient" id="Gradient_5bi8m"]
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offsets = PackedFloat32Array(0.2, 1)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_tyq11"]
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noise_type = 2
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frequency = 0.03
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cellular_jitter = 3.0
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cellular_return_type = 0
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domain_warp_enabled = true
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domain_warp_type = 1
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domain_warp_amplitude = 50.0
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domain_warp_fractal_type = 2
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domain_warp_fractal_lacunarity = 1.5
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domain_warp_fractal_gain = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_umsef"]
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seamless = true
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color_ramp = SubResource("Gradient_5bi8m")
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noise = SubResource("FastNoiseLite_tyq11")
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[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_kfm7p"]
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_shader_parameters = {
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"blend_sharpness": 0.87,
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"height_blending": true,
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"macro_variation1": Color(1, 1, 1, 1),
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"macro_variation2": Color(1, 1, 1, 1),
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"noise1_angle": 0.0,
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"noise1_offset": Vector2(0.5, 0.5),
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"noise1_scale": 0.04,
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"noise2_scale": 0.076,
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"noise3_scale": 0.225,
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"noise_texture": SubResource("NoiseTexture2D_umsef"),
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"vertex_normals_distance": 128.0
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}
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world_background = 0
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show_checkered = true
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[sub_resource type="Terrain3DTextureList" id="Terrain3DTextureList_xap50"]
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[node name="Node3D" type="Node3D"]
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[node name="Terrain3D" type="Terrain3D" parent="."]
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storage_directory = "res://terrain"
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material = SubResource("Terrain3DMaterial_kfm7p")
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texture_list = SubResource("Terrain3DTextureList_xap50")

project/terrain/terrain3d-01-01.res

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project/terrain/terrain3d-01_00.res

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project/terrain/terrain3d_00-01.res

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project/terrain/terrain3d_00_00.res

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