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Interpolate option for get_height #324

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TokisanGames opened this issue Feb 15, 2024 · 1 comment
Closed

Interpolate option for get_height #324

TokisanGames opened this issue Feb 15, 2024 · 1 comment
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@TokisanGames
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TokisanGames commented Feb 15, 2024

Description

get_height is inaccurate between vertices since heights are floored, while the heights of meshes are interpolated. Looking sideways at the terrain, the mesh has a smooth curve, while if mesh were shrinkwrapped to the results of get_height it would look blocky like minecraft.

Affected are get_normal, the Scatter modifier, and any 3rd party tools that use this function.

@TokisanGames TokisanGames added enhancement New feature or request idea Just an idea, may or may not be implemented labels Feb 15, 2024
@TokisanGames TokisanGames added this to the Future milestone Feb 15, 2024
@TokisanGames TokisanGames moved this to Future Ideas in Terrain3D Roadmap Feb 15, 2024
@TokisanGames TokisanGames moved this from Future Ideas to 1.0-Stable in Terrain3D Roadmap Feb 15, 2024
@TokisanGames TokisanGames modified the milestones: Future, Stable 1.0.x Feb 15, 2024
@TokisanGames TokisanGames added bug Something isn't working and removed idea Just an idea, may or may not be implemented labels Feb 15, 2024
@TokisanGames TokisanGames moved this from 1.0-Stable to 0.9.2 in Terrain3D Roadmap Feb 20, 2024
@TokisanGames TokisanGames modified the milestones: Stable 1.0.x, Beta 0.9.x Feb 20, 2024
@github-project-automation github-project-automation bot moved this from 0.9.2 to Done in Terrain3D Roadmap Mar 12, 2024
@TokisanGames
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Fixed in e889b71

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