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get_height is inaccurate between vertices since heights are floored, while the heights of meshes are interpolated. Looking sideways at the terrain, the mesh has a smooth curve, while if mesh were shrinkwrapped to the results of get_height it would look blocky like minecraft.
Affected are get_normal, the Scatter modifier, and any 3rd party tools that use this function.
The text was updated successfully, but these errors were encountered:
Description
get_height is inaccurate between vertices since heights are floored, while the heights of meshes are interpolated. Looking sideways at the terrain, the mesh has a smooth curve, while if mesh were shrinkwrapped to the results of get_height it would look blocky like minecraft.
Affected are get_normal, the Scatter modifier, and any 3rd party tools that use this function.
The text was updated successfully, but these errors were encountered: