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inV-Sekai/godot-vrm (press backspace or delete to remove)

I wanted to take godot engine animations to use in other vrm players as vrma. https://tfuru.github.io/vrma-loader-sample/ vrma loader https://github.com/V-Sekai-fire/VRM-Addon-for-Blender/tree/RuntimeSpringbones ...
  • fire
  • 2
  • Opened 
    21 days ago
  • #122

Subrepo addons/vrm pushed to https://github.com/V-Sekai/godot-vrm.git (only-addon). Changes pulled from v-sekai game.
  • fire
  • Opened 
    on Jan 25
  • #121

Useful for testing.
  • fire
  • 4
  • Opened 
    on Jan 6
  • #120

https://github.com/TokageItLab/godot/blob/spring-bone/scene/3d/spring_bone_simulator_3d.h https://github.com/V-Sekai/world-godot https://github.com/godotengine/godot/pull/101409
  • fire
  • 22
  • Opened 
    on Jan 6
  • #119

Reported by Lyuma
bug
  • fire
  • Opened 
    on Nov 4, 2024
  • #116

Reported by @lyuma
bug
  • fire
  • Opened 
    on Nov 4, 2024
  • #115

Reported by @Lyuma
bug
  • fire
  • Opened 
    on Nov 4, 2024
  • #114

VRM has recently made three changes. None of them are intended to be breaking changes, but we might want to address them by implementation or UX. - meta: We note that no personal information is intended ...
enhancement
  • fire
  • Opened 
    on Nov 4, 2024
  • #113

- [ ] adding a export option for head hiding import - [x] default head hiding to off. - [ ] release to godot asset library
enhancement
  • fire
  • Opened 
    on Oct 14, 2024
  • #112

i use godot 4.2.2 , import vrm model, the animation is not right, can t move
bug
  • wangluodaxia
  • 2
  • Opened 
    on Oct 8, 2024
  • #111
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