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inV-Sekai/godot-vrm (press backspace or delete to remove)I wanted to take godot engine animations to use in other vrm players as vrma.
https://tfuru.github.io/vrma-loader-sample/ vrma loader
https://github.com/V-Sekai-fire/VRM-Addon-for-Blender/tree/RuntimeSpringbones ...
fire
- 2
- Opened 21 days ago
- #122
Subrepo addons/vrm pushed to https://github.com/V-Sekai/godot-vrm.git (only-addon).
Changes pulled from v-sekai game.
fire
- Opened on Jan 25
- #121
https://github.com/TokageItLab/godot/blob/spring-bone/scene/3d/spring_bone_simulator_3d.h
https://github.com/V-Sekai/world-godot
https://github.com/godotengine/godot/pull/101409
fire
- 22
- Opened on Jan 6
- #119
VRM has recently made three changes. None of them are intended to be breaking changes, but we might want to address them
by implementation or UX.
- meta: We note that no personal information is intended ...
enhancement
fire
- Opened on Nov 4, 2024
- #113
- [ ] adding a export option for head hiding import
- [x] default head hiding to off.
- [ ] release to godot asset library
enhancement
fire
- Opened on Oct 14, 2024
- #112
i use godot 4.2.2 , import vrm model, the animation is not right, can t move
bug
wangluodaxia
- 2
- Opened on Oct 8, 2024
- #111

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