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.gitattributes

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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf

.gitignore

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logs
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Thumbs.db
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.DS_Store
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*.pyc
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.*.swp
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.*.swo
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.vscode/
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build
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# Godot 4+ specific ignores
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.godot/
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# Unidot trash
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temp_*
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_temp_*
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_sentinel_file.png*
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*asset_database.tres

.gitmodules

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[submodule "addons/actor"]
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path = addons/actor
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url = https://github.com/V-Sekai/actor
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branch = godot4
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[submodule "addons/canvas_extension"]
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path = addons/canvas_extension
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url = https://github.com/V-Sekai/canvas_extension
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branch = godot4
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[submodule "addons/canvas_plane"]
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path = addons/canvas_plane
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url = https://github.com/V-Sekai/canvas_plane
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branch = godot4
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[submodule "addons/emote_theme"]
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path = addons/emote_theme
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url = https://github.com/V-Sekai/emote_theme
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branch = godot4
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[submodule "addons/entity_manager"]
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path = addons/entity_manager
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url = https://github.com/V-Sekai/entity_manager
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branch = godot4
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[submodule "addons/extended_kinematic_body"]
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path = addons/extended_kinematic_body
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url = https://github.com/V-Sekai/extended_kinematic_body
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branch = godot4
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[submodule "addons/gd_util"]
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path = addons/gd_util
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url = https://github.com/V-Sekai/gd_util
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branch = godot4
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[submodule "addons/godot_uro"]
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path = addons/godot_uro
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url = https://github.com/V-Sekai/godot_uro
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branch = godot4
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[submodule "addons/godot_xr_vignette"]
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path = addons/xr_vignette
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url = https://github.com/V-Sekai/godot_xr_vignette
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branch = godot4
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[submodule "addons/input_manager"]
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path = addons/input_manager
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url = https://github.com/V-Sekai/input_manager
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branch = godot4
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[submodule "addons/line_renderer"]
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path = addons/line_renderer
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url = https://github.com/V-Sekai/line_renderer
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branch = godot4
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[submodule "addons/math_util"]
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path = addons/math_util
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url = https://github.com/V-Sekai/math_util
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branch = godot4
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[submodule "addons/network_manager"]
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path = addons/network_manager
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url = https://github.com/V-Sekai/network_manager
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branch = godot4
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[submodule "addons/performance_monitor"]
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path = addons/performance_monitor
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url = https://github.com/V-Sekai/performance_monitor
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branch = godot4
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[submodule "addons/sar1_debug_manager"]
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path = addons/sar1_debug_manager
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url = https://github.com/V-Sekai/sar1_debug_manager
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branch = godot4
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[submodule "addons/sar1_graphics_manager"]
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path = addons/sar1_graphics_manager
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url = https://github.com/V-Sekai/sar1_graphics_manager
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branch = godot4
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[submodule "addons/sar1_log_manager"]
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path = addons/sar1_log_manager
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url = https://github.com/V-Sekai/sar1_log_manager
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branch = godot4
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[submodule "addons/sar1_mocap_manager"]
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path = addons/sar1_mocap_manager
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url = https://github.com/V-Sekai/sar1_mocap_manager
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branch = godot4
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[submodule "addons/sar1_screenshot_manager"]
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path = addons/sar1_screenshot_manager
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url = https://github.com/V-Sekai/sar1_screenshot_manager
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branch = godot4
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[submodule "addons/sar1_vr_manager"]
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path = addons/sar1_vr_manager
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url = https://github.com/V-Sekai/sar1_vr_manager
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branch = godot4
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[submodule "addons/unidot_importer"]
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path = addons/unidot_importer
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url = https://github.com/V-Sekai/unidot_importer
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[submodule "addons/vsk_avatar"]
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path = addons/vsk_avatar
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url = https://github.com/V-Sekai/vsk_avatar
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branch = godot4
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[submodule "addons/vsk_editor"]
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path = addons/vsk_editor
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url = https://github.com/V-Sekai/vsk_editor
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branch = godot4
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[submodule "addons/vsk_entities"]
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path = addons/vsk_entities
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url = https://github.com/V-Sekai/vsk_entities
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branch = godot4
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[submodule "addons/vsk_importer_exporter"]
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path = addons/vsk_importer_exporter
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url = https://github.com/V-Sekai/vsk_importer_exporter
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branch = godot4
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[submodule "addons/vsk_map"]
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path = addons/vsk_map
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url = https://github.com/V-Sekai/vsk_map
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branch = godot4
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[submodule "addons/vsk_vrm_avatar_tool"]
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path = addons/vsk_vrm_avatar_tool
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url = https://github.com/V-Sekai/vsk_vrm_avatar_tool
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branch = godot4

ATTRIBUTION

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===
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The following assets are licensed respectively:
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vsk_default/audio/sfx/basketball_drop.wav - andre.nascimento (https://freesound.org/people/andre.nascimento/sounds/51460/)
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Attribution 3.0 Unported (CC BY 3.0) (https://creativecommons.org/licenses/by/3.0/)
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vsk_default/import/basketball
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vsk_default/import/basketball_reexport - Mateus Schwaab (https://sketchfab.com/3d-models/basketball-19f76a0df81747369acf46406b36afa6)
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CC BY 4.0 https://creativecommons.org/licenses/by/4.0/
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vsk_default/import/beachball - Tommyleenev (https://sketchfab.com/3d-models/beach-ball-free-download-c915a99e9bae4dbe8dd7be3215e19ba0)
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CC BY 4.0 https://creativecommons.org/licenses/by/4.0/
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vsk_default/import/xbot/xbot.gltf - Adobe Mixamo/Fuse
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Licensed as an ingame avatar https://community.adobe.com/t5/fuse-beta/licensing-royalties-ownership-eula-and-tos-q-a/td-p/7676380?page=1
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addons/kenney_ui_audio/* - Kenney Vleugels (www.kenney.nl)
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http://creativecommons.org/publicdomain/zero/1.0/
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===
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The following addons are licensed respectively:
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addons/state_machine - based on demos by Nathan Lovato for GDQuest (https://github.com/GDQuest/godot-demos)
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MIT License https://github.com/GDQuest/godot-demos/blob/master/LICENSE
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addons/smoothing - Lawnjelly (https://github.com/lawnjelly/smoothing-addon)
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MIT License https://github.com/lawnjelly/smoothing-addon/blob/master/LICENSE
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===
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The core Godot engine is licensed under the following terms:
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Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
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Copyright (c) 2014-2020 Godot Engine contributors.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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-- Godot Engine <https://godotengine.org>
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===
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All other code and assets are owned and copyrighted to Saracen (SaracenOne@gmail.com) and are currently only
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available for private testing and distribution amongst selected parties.

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