|
| 1 | + var duck = { |
| 2 | + duckSinging:()=>{ |
| 3 | + console.log('嘎嘎嘎') |
| 4 | + } |
| 5 | + } |
| 6 | + |
| 7 | + var chicken = { |
| 8 | + duckSinging:()=>{ |
| 9 | + console.log('嘎嘎嘎') |
| 10 | + } |
| 11 | + } |
| 12 | + |
| 13 | + var choir = [] |
| 14 | + |
| 15 | + var joinChoir = (animal) => { |
| 16 | + if(animal && typeof animal.duckSinging === 'function'){ |
| 17 | + choir.push(animal) |
| 18 | + console.log('恭喜你加入合唱团') |
| 19 | + console.log('合唱团已有的成员数量') |
| 20 | + } |
| 21 | + } |
| 22 | + |
| 23 | + //多态 |
| 24 | + var makeSound = (animal)=>{ |
| 25 | + if(animal instanceof Duck){ |
| 26 | + console.log('嘎嘎嘎') |
| 27 | + }else if(animal instanceof Chicken){ |
| 28 | + console.log('咯咯咯') |
| 29 | + } |
| 30 | + } |
| 31 | + |
| 32 | + var Duck = function(){} |
| 33 | + var Chicken = function(){} |
| 34 | + |
| 35 | + makeSound(new Duck()) |
| 36 | + makeSound(new Chicken()) |
| 37 | + |
| 38 | + //多态实现 |
| 39 | + var makeSound1 = (animal)=>{ |
| 40 | + animal.sound() |
| 41 | + } |
| 42 | + |
| 43 | + var Duck1 = function(){} |
| 44 | + Duck1.prototype.sound = function(){ |
| 45 | + console.log('嘎嘎嘎') |
| 46 | + }; |
| 47 | + |
| 48 | + var Chicken1 = function(){ |
| 49 | + console.log('咯咯咯') |
| 50 | + } |
| 51 | + |
| 52 | + var Dog = function(){} |
| 53 | + Dog.prototype.sound = function(){ |
| 54 | + console.log('汪汪汪') |
| 55 | + }; |
| 56 | + |
| 57 | + makeSound1(new Duck1()) |
| 58 | + makeSound1(new Chicken1()) |
| 59 | + makeSound1(new Dog()) |
| 60 | + |
| 61 | +//类型检查和多态 |
| 62 | + |
| 63 | +//多态在面向对象程序设计中的作用 |
| 64 | +var googleMap = { |
| 65 | + show:()=>{ |
| 66 | + console.log('开始渲染谷歌地图') |
| 67 | + } |
| 68 | +}; |
| 69 | + |
| 70 | +var baidduMap = { |
| 71 | + show:() => { |
| 72 | + console.log('开始渲染百度地图') |
| 73 | + } |
| 74 | +} |
| 75 | + |
| 76 | +var renderMap = (type) => { |
| 77 | + if(type === 'goole'){ |
| 78 | + googleMap.show(); |
| 79 | + }else if(type === 'baidu'){ |
| 80 | + baidduMap.show(); |
| 81 | + } |
| 82 | +} |
| 83 | + |
| 84 | +renderMap('google') |
| 85 | +renderMap('baidu') |
| 86 | + |
| 87 | +var renderMap = (map) =>{ |
| 88 | + if(map.show instanceof Function){ |
| 89 | + map.show(); |
| 90 | + } |
| 91 | +} |
| 92 | +renderMap(googleMap) |
| 93 | +renderMap(baidduMap) |
| 94 | +renderMap(); //开始渲染地图 |
| 95 | + |
| 96 | + |
| 97 | +//封装 |
| 98 | + |
| 99 | +//使用克隆的原型模式 |
| 100 | +var Plane = function(){ |
| 101 | + this.blood = 100; |
| 102 | + this.attackLevel = 1; |
| 103 | + this.defenseLevel = 1; |
| 104 | +} |
| 105 | + |
| 106 | +var plane = new Plane() |
| 107 | +plane.blood = 500 |
| 108 | +plane.attackLevel = 10 |
| 109 | +plane.defenseLevel = 7 |
| 110 | + |
| 111 | +var clonePlane = Object.create(plane) |
| 112 | +console.log(plane) |
| 113 | + |
| 114 | +//对象的继承 object.create 继承写法 |
| 115 | +Object.create = new Object.create || function(obj){ |
| 116 | + var F = function(){}; |
| 117 | + F.prototype = obj; |
| 118 | + return new F(); |
| 119 | +} |
| 120 | + |
| 121 | +//原型编程范型基本规则 |
| 122 | +//1. 所有数据都是对象 |
| 123 | +//2. 要得到一个对象,不能通过实例化类,而是找到一个对象作为原型并克隆它 |
| 124 | +//3. 对象会记住它的原型 |
| 125 | +//4. 如果对象无法响应某个请求,他会把这个请求委托给自己的原型 |
| 126 | + |
| 127 | +//new 的实现方式 难点 |
| 128 | +function Person(name){ |
| 129 | + this.name = name |
| 130 | +} |
| 131 | +Person.prototype.getName = function(){ |
| 132 | + return this.name; |
| 133 | +} |
| 134 | + |
| 135 | +var objectFactory = function(){ |
| 136 | + var obj = new Object() |
| 137 | + var Constructor = [].shift.call(arguments); |
| 138 | + obj.__proto__ = Constructor.prototype ;//指向正确的原型 |
| 139 | + |
| 140 | + //借助外部传人的构造器给 obj设置属性 |
| 141 | + var ret = Constructor.apply(obj,arguments); |
| 142 | + |
| 143 | + return typeof ret === 'object' ? ret : obj; |
| 144 | +} |
| 145 | + |
| 146 | +var a = objectFactory( Person ,'smith'); |
| 147 | + |
| 148 | +console.log(a.name) |
| 149 | +console.log(a.getName()) |
| 150 | +console.log(Object.getPrototypeOf(a) === Person.prototype) |
| 151 | + |
| 152 | +// 等同于 var a = new A('sten') |
| 153 | + |
| 154 | +//es6 class |
| 155 | +class Animal { |
| 156 | + constructor(name){ |
| 157 | + this.name = name; |
| 158 | + } |
| 159 | + |
| 160 | + getName(){ |
| 161 | + return this.name |
| 162 | + } |
| 163 | +} |
| 164 | + |
| 165 | +class Dog extends Animal { |
| 166 | + constructor(name){ |
| 167 | + super(name); |
| 168 | + } |
| 169 | + speak(){ |
| 170 | + return 'woof' |
| 171 | + } |
| 172 | +} |
| 173 | + |
| 174 | +var dog = new Dog('scamp') |
| 175 | +console.log(dog.getName() + ' says ' + dog.speak()); |
| 176 | + |
| 177 | + |
| 178 | + |
| 179 | + |
| 180 | + |
| 181 | + |
| 182 | + |
| 183 | + |
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